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General Tabletop Discussion
*Pathfinder & Starfinder
Intimidate, or "whoops I wasted my skill points"
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<blockquote data-quote="Lurker37" data-source="post: 4207165" data-attributes="member: 9522"><p>The NPC was <strong>NOT</strong> immune in the excerpt. It was simply the case that because of the short-term nature of intimidate, and even moreso because of the negative consequences once it wore off, using it would actually work <em>against</em> the player characters in the example given. ( Convincing the Duke that you are a credible threat to him when you're trying to win his trust? Not so productive. )</p><p></p><p>As for usefulness, intimidate is effective in scenarios where Diplomacy isn't because it's <strong>fast</strong>. Diplomacy (and to a lesser extent, Bluff) require the target to be receptive to what you're saying. Intimidate can be entirely non-verbal, or at least not use actual language.</p><p></p><p>That lack of need for language means that you can also use it on animals that respond to threat displays. </p><p></p><p>I could even see a skill challenge where intimidate was needed to halt a mob in its tracks and grab their attention before diplomacy could be attempted, because prior to that they were all yelling too loud to hear anyone.</p></blockquote><p></p>
[QUOTE="Lurker37, post: 4207165, member: 9522"] The NPC was [b]NOT[/b] immune in the excerpt. It was simply the case that because of the short-term nature of intimidate, and even moreso because of the negative consequences once it wore off, using it would actually work [i]against[/i] the player characters in the example given. ( Convincing the Duke that you are a credible threat to him when you're trying to win his trust? Not so productive. ) As for usefulness, intimidate is effective in scenarios where Diplomacy isn't because it's [b]fast[/b]. Diplomacy (and to a lesser extent, Bluff) require the target to be receptive to what you're saying. Intimidate can be entirely non-verbal, or at least not use actual language. That lack of need for language means that you can also use it on animals that respond to threat displays. I could even see a skill challenge where intimidate was needed to halt a mob in its tracks and grab their attention before diplomacy could be attempted, because prior to that they were all yelling too loud to hear anyone. [/QUOTE]
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Intimidate, or "whoops I wasted my skill points"
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