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intimidate skill (new post)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 297879" data-attributes="member: 3146"><p>Mechanically, that's not a sound way to work the ability.</p><p></p><p>Good saves increase +1/2 levels</p><p>Weak saves increase +1/3 levels</p><p>Class skills increase +1/1 level</p><p></p><p>Consequently, assuming a +2 wisdom bonus and a +2 cloak of resistance, a 10th level barbarian attempting to intimidate a 9th level fighter would be rolling +13 against the fighter's +7 will save.</p><p></p><p>At second level, the barbarian would be at +5 and the fighter at +2.</p><p></p><p>At third level, the barbarian would be at +6 and the fighter at +2.</p><p></p><p>By 16th level, the barbarian would be at +18 but the fighter would only be at +10.</p><p></p><p>As you can see, even using assumptions highly favorable to the fighter (cloak of resistance and a high wisdom bonus for him; no charisma bonus, feats, or magic items for the barbarian), the likelihood of a barbarian 1 level higher than the fighter (a difference of rapidly decreasing significance as they both level) intimidating the fighter successfully rapidly increases.</p><p></p><p>Furthermore, the standard magic item creation charts would make it very easy to get a magic item that increased the intimidate skill of its user by +10 to +20 for less than the cost of a +3 cloak of resistance.</p><p></p><p>Essentially, saves and skills increase at different rates and have different rules for magic items that add to them so opposing a skill check with a save is an unbalanced idea.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 297879, member: 3146"] Mechanically, that's not a sound way to work the ability. Good saves increase +1/2 levels Weak saves increase +1/3 levels Class skills increase +1/1 level Consequently, assuming a +2 wisdom bonus and a +2 cloak of resistance, a 10th level barbarian attempting to intimidate a 9th level fighter would be rolling +13 against the fighter's +7 will save. At second level, the barbarian would be at +5 and the fighter at +2. At third level, the barbarian would be at +6 and the fighter at +2. By 16th level, the barbarian would be at +18 but the fighter would only be at +10. As you can see, even using assumptions highly favorable to the fighter (cloak of resistance and a high wisdom bonus for him; no charisma bonus, feats, or magic items for the barbarian), the likelihood of a barbarian 1 level higher than the fighter (a difference of rapidly decreasing significance as they both level) intimidating the fighter successfully rapidly increases. Furthermore, the standard magic item creation charts would make it very easy to get a magic item that increased the intimidate skill of its user by +10 to +20 for less than the cost of a +3 cloak of resistance. Essentially, saves and skills increase at different rates and have different rules for magic items that add to them so opposing a skill check with a save is an unbalanced idea. [/QUOTE]
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