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intimidate skill (new post)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 299065" data-attributes="member: 3146"><p>This is somewhat misleading. The fascinate ability works this way. The more powerful suggestion ability has a DC of 13+cha modifier.</p><p></p><p>Also, these are class features rather than skills and fall in a different category as far as balance is concerned.</p><p></p><p>I don't see why you would want to raise intimidate's efficiency. It's there as a social skill like diplomacy in order to dissuade attack, interrogate, and get your way. It's good and worthwhile in that role.</p><p></p><p>Adding the "combat intimidation" feature as this rule seems intent on doing makes little sense. In the end, a highly competent fighter, ranger, or rogue will almost always end up cowed by a barbarian one level higher than him but a fighter wouldn't be able to do the same thing to a barbarian. I don't see any reason barbarian levels should be scarier than fighter levels in this case. Furthermore, the will save mechanic will mean that a barbarian will be less able to shake a wizard or cleric who is five feet away from him than a fighter. In my opinion, the opposite should be true--the wizard or the cleric should be more easily intimidated in physical combat than the fighter. (Of course, I don't like the combat intimidation mechanic at all, but if you must do it, it should be easier to intimidate a wizard than a fighter).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 299065, member: 3146"] This is somewhat misleading. The fascinate ability works this way. The more powerful suggestion ability has a DC of 13+cha modifier. Also, these are class features rather than skills and fall in a different category as far as balance is concerned. I don't see why you would want to raise intimidate's efficiency. It's there as a social skill like diplomacy in order to dissuade attack, interrogate, and get your way. It's good and worthwhile in that role. Adding the "combat intimidation" feature as this rule seems intent on doing makes little sense. In the end, a highly competent fighter, ranger, or rogue will almost always end up cowed by a barbarian one level higher than him but a fighter wouldn't be able to do the same thing to a barbarian. I don't see any reason barbarian levels should be scarier than fighter levels in this case. Furthermore, the will save mechanic will mean that a barbarian will be less able to shake a wizard or cleric who is five feet away from him than a fighter. In my opinion, the opposite should be true--the wizard or the cleric should be more easily intimidated in physical combat than the fighter. (Of course, I don't like the combat intimidation mechanic at all, but if you must do it, it should be easier to intimidate a wizard than a fighter). [/QUOTE]
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