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*Pathfinder & Starfinder
intimidate skill (new post)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 300183" data-attributes="member: 3146"><p><strong></strong></p><p><strong></strong></p><p><strong>Quite right. </strong></p><p><strong></strong></p><p><strong>Also, thinking about it, the glossary specifies that fear effects can stack so, I think if someone who is shaken becomes subject to another condition that would shake them, they become frightened, and one more means they become panicked. I'm not sure about that though. If true, it would make this much deadlier than intended.</strong></p><p><strong></strong></p><p><strong>Also note, that since shaken is a fear effect, paladins of level 2+ are immune to this skill.</strong></p><p><strong></strong></p><p><strong>One other thing worth noting is specifying whether the use of this skill is a standard action (I think it ought to be--unless otherwise specified, skills usually are).</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>Hmm. the method you suggest seems reasonable (I'd also allow any bonusses which would otherwise apply to the will save though including iron will and cloaks of resistance, aura of courage, bard song, and bless to apply to this save as well).</p><p></p><p>It's a bit clunky though to invent a new mechanic for this. Right now, there are three saves and I like the simplicity of that. The real difficulty is that the DC skyrockets as the character's intimidate skill increases. Perhaps a fixed DC would be appropriate. (Although, this really seems more like a prestige class ability than a skill)</p><p></p><p>You could allow anyone with 5 ranks of the intimidate skill to attempt this as a standard action:</p><p>DC 14+cha mod would mimic the fear spell and the DC 13+cha mod bard's suggestion ability. If you decided this was similar to cause fear but weaker since targets are shaken rather than frightened, it would be DC 10+cha mod (useful against low levels, but high level foes would not be so easily intimidated).</p><p></p><p>That's certainly not ideal though.</p><p></p><p>Another way would be to simply use the PHB rules for intimidate but decide that a foe who was successfully intimidated would think the PC more powerful than they were and possibly surrender or flee (if merely attacking opportunistically like bandits or if disloyal and their side were clearly losing the battle). Alternately, intimidated foes could adopt a more defensive posture, using expertise, fight defensively, etc.</p><p></p><p>I think I prefer the latter method.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 300183, member: 3146"] [B] Quite right. Also, thinking about it, the glossary specifies that fear effects can stack so, I think if someone who is shaken becomes subject to another condition that would shake them, they become frightened, and one more means they become panicked. I'm not sure about that though. If true, it would make this much deadlier than intended. Also note, that since shaken is a fear effect, paladins of level 2+ are immune to this skill. One other thing worth noting is specifying whether the use of this skill is a standard action (I think it ought to be--unless otherwise specified, skills usually are). [/B] Hmm. the method you suggest seems reasonable (I'd also allow any bonusses which would otherwise apply to the will save though including iron will and cloaks of resistance, aura of courage, bard song, and bless to apply to this save as well). It's a bit clunky though to invent a new mechanic for this. Right now, there are three saves and I like the simplicity of that. The real difficulty is that the DC skyrockets as the character's intimidate skill increases. Perhaps a fixed DC would be appropriate. (Although, this really seems more like a prestige class ability than a skill) You could allow anyone with 5 ranks of the intimidate skill to attempt this as a standard action: DC 14+cha mod would mimic the fear spell and the DC 13+cha mod bard's suggestion ability. If you decided this was similar to cause fear but weaker since targets are shaken rather than frightened, it would be DC 10+cha mod (useful against low levels, but high level foes would not be so easily intimidated). That's certainly not ideal though. Another way would be to simply use the PHB rules for intimidate but decide that a foe who was successfully intimidated would think the PC more powerful than they were and possibly surrender or flee (if merely attacking opportunistically like bandits or if disloyal and their side were clearly losing the battle). Alternately, intimidated foes could adopt a more defensive posture, using expertise, fight defensively, etc. I think I prefer the latter method. [/QUOTE]
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