Kid Charlemagne
I am the Very Model of a Modern Moderator
I agree that the effects of Intimidation are a little nebulous, therefore difficult to handle...
You should check out the Heroes of High Favor: Half-Orcs, by Badass Games (run by our very own Wulf Ratbane), which is due out pretty soon. I got to playtest parts of it, and one of the things it has that I really liked was a system for what actually happens when you're intimidated. The SRD just says "can change others' behavior with a successful check." What the heck does that mean?
The rules in HoHF:Half-Orcs give results, scaling upward from the base 10+HD result on up. Results range from Shaken (standard definition) and up. I think they're pretty well done. An intimidating guy will get a benefit if he intimidates in combat, but not an earth-shattering one. It still doesn't detail it in any RP way, unfortunately, which would be really handy.
I'd give more detail, but I don't want to just take a table from a book that's not out yet and plop it into a thread.
You should check out the Heroes of High Favor: Half-Orcs, by Badass Games (run by our very own Wulf Ratbane), which is due out pretty soon. I got to playtest parts of it, and one of the things it has that I really liked was a system for what actually happens when you're intimidated. The SRD just says "can change others' behavior with a successful check." What the heck does that mean?
The rules in HoHF:Half-Orcs give results, scaling upward from the base 10+HD result on up. Results range from Shaken (standard definition) and up. I think they're pretty well done. An intimidating guy will get a benefit if he intimidates in combat, but not an earth-shattering one. It still doesn't detail it in any RP way, unfortunately, which would be really handy.
I'd give more detail, but I don't want to just take a table from a book that's not out yet and plop it into a thread.