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Intimidate ..too good?
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<blockquote data-quote="KarinsDad" data-source="post: 4258439" data-attributes="member: 2011"><p>The problem is not the rule.</p><p></p><p>The problem is the math behind the rule.</p><p></p><p>D20 + Ability Score + Magic + 5 (Trained) + 3 (Skill Focus) + 1/2 level >= DC of 10 + Ability Score + Magic + 1/2 level </p><p></p><p>means</p><p></p><p>D20 >= DC 2</p><p></p><p>No matter how that is sliced, it forces the DM (or WotC) to add something to the 2 DC in order to make the math work.</p><p></p><p>In this case, WotC added bonuses such +10 Hostile, +5 Unknown Language, etc. +10 and +5 modifiers are HUGE in a D20 system.</p><p></p><p>So, D20 >= DC 12 or D20 >= DC 17</p><p></p><p>But it adds a lot of modifiers to the right hand side of the equation, just to balance out the math against a trained opponent.</p><p></p><p>Sure, a DM can make adjustments to this as you state.</p><p></p><p>The issue is, he shouldn't have to. Skills versus Defenses should work WITHOUT having to add a bunch of really big (+5 or +10) modifiers to the Defense side of the equation. When one does that, it means that without both Training and Skill Focus, the PC attempting can almost never succeed.</p><p></p><p>e.g. D20 >= DC 20 (Hostile), DC 25 (Hostile and Unknown language)</p><p></p><p></p><p>Bottom line, the base untrained equation (D20 >= 10) for Skill vs. Defense is bad to begin with (considering the effect of surrender 55% of the time versus untrained, that's a big gain for a single 55% die chance), the bonuses for Trained and Skill Focus are too large (in a D20 system, +5 and +3), and the bonuses for situation (Hostile and Unknown Language, to offset the bad equation and Training) are too large (+5 to +15).</p><p></p><p>The concept that many (non- to hit) D20 or DC modifiers should be +5 is a really bad design decision. I have not yet read the rules, but I suspect that there are a lot of +5 modifiers in the Skill section.</p><p></p><p>The vast majority of modifiers in the game system should be +1 or +2, not +3 or +5. Game design Math 101.</p><p></p><p>For a company who made so many claims about fixing the math, the Skill vs. Defense obviously bad math is a glaring example of the hype not matching the reality. That's not good.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4258439, member: 2011"] The problem is not the rule. The problem is the math behind the rule. D20 + Ability Score + Magic + 5 (Trained) + 3 (Skill Focus) + 1/2 level >= DC of 10 + Ability Score + Magic + 1/2 level means D20 >= DC 2 No matter how that is sliced, it forces the DM (or WotC) to add something to the 2 DC in order to make the math work. In this case, WotC added bonuses such +10 Hostile, +5 Unknown Language, etc. +10 and +5 modifiers are HUGE in a D20 system. So, D20 >= DC 12 or D20 >= DC 17 But it adds a lot of modifiers to the right hand side of the equation, just to balance out the math against a trained opponent. Sure, a DM can make adjustments to this as you state. The issue is, he shouldn't have to. Skills versus Defenses should work WITHOUT having to add a bunch of really big (+5 or +10) modifiers to the Defense side of the equation. When one does that, it means that without both Training and Skill Focus, the PC attempting can almost never succeed. e.g. D20 >= DC 20 (Hostile), DC 25 (Hostile and Unknown language) Bottom line, the base untrained equation (D20 >= 10) for Skill vs. Defense is bad to begin with (considering the effect of surrender 55% of the time versus untrained, that's a big gain for a single 55% die chance), the bonuses for Trained and Skill Focus are too large (in a D20 system, +5 and +3), and the bonuses for situation (Hostile and Unknown Language, to offset the bad equation and Training) are too large (+5 to +15). The concept that many (non- to hit) D20 or DC modifiers should be +5 is a really bad design decision. I have not yet read the rules, but I suspect that there are a lot of +5 modifiers in the Skill section. The vast majority of modifiers in the game system should be +1 or +2, not +3 or +5. Game design Math 101. For a company who made so many claims about fixing the math, the Skill vs. Defense obviously bad math is a glaring example of the hype not matching the reality. That's not good. [/QUOTE]
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