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Intimidate ..too good?
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<blockquote data-quote="alanpossible" data-source="post: 4259637" data-attributes="member: 67772"><p><strong>Doing the maths...</strong></p><p></p><p>My first thought was that intimidate was too powerful, but then I looked at an alternative attack.</p><p></p><p>Let's consider a Human Fighter. We max her strength to 18, and with her racial adjustments that gives her a strength of 20 (+5). For her feats, we'll pick weapon focus (+1 damage) and power attack (-2 attack, +3 damage). She gets +1 to attack rolls on a particular weapon type.</p><p></p><p>Now let's give her a longsword. From what I can determine, this can be used two-handed to deal an extra point of damage and has a proficiency bonus of +2. Thus, her basic attacks are on +6 and she deals 1d8+10 damage.</p><p></p><p>A suitable opponent for our Paladin is a first level monster. Since I have kobold stats from KotS, I'll pick out a 1st level kobold - a slinger with AC 13 (will 12) and 12 hitpoints at bloodied. We'll assume it's exactly bloodied.</p><p></p><p>My odds of hitting the kobold, even with a basic attack is 14/20. If I hit it, my odds of killing it are 7/8.</p><p></p><p>So even on a basic attack without any equipment and when a suitable foe has been exactly bloodied (it's actually likely its hitpoints will be lower than that), my chances of killing it are 0.6125.</p><p></p><p></p><p>Intimidate seems fine to me, under these circumstances. With the correctly built character, you can cause a bloodied opponent to surrender, with high probability.</p><p>But with a correctly built character, you can kill a bloodied opponent with a similar or higher probability.</p><p></p><p>The issue of whether it affects multiple opponents or not is easy to deal with - you get a listen check penalty every x squares away from the source of a noise. There are huge penalties for trying to hear someone over the noise of a battle and most opponents are probably trying to concentrate on someone else (those people they are fighting). I doubt anyone would even hear the intimidation. Even if they did, I'd be inclined to start adding penalties for distance/difficulty of hearing.</p></blockquote><p></p>
[QUOTE="alanpossible, post: 4259637, member: 67772"] [b]Doing the maths...[/b] My first thought was that intimidate was too powerful, but then I looked at an alternative attack. Let's consider a Human Fighter. We max her strength to 18, and with her racial adjustments that gives her a strength of 20 (+5). For her feats, we'll pick weapon focus (+1 damage) and power attack (-2 attack, +3 damage). She gets +1 to attack rolls on a particular weapon type. Now let's give her a longsword. From what I can determine, this can be used two-handed to deal an extra point of damage and has a proficiency bonus of +2. Thus, her basic attacks are on +6 and she deals 1d8+10 damage. A suitable opponent for our Paladin is a first level monster. Since I have kobold stats from KotS, I'll pick out a 1st level kobold - a slinger with AC 13 (will 12) and 12 hitpoints at bloodied. We'll assume it's exactly bloodied. My odds of hitting the kobold, even with a basic attack is 14/20. If I hit it, my odds of killing it are 7/8. So even on a basic attack without any equipment and when a suitable foe has been exactly bloodied (it's actually likely its hitpoints will be lower than that), my chances of killing it are 0.6125. Intimidate seems fine to me, under these circumstances. With the correctly built character, you can cause a bloodied opponent to surrender, with high probability. But with a correctly built character, you can kill a bloodied opponent with a similar or higher probability. The issue of whether it affects multiple opponents or not is easy to deal with - you get a listen check penalty every x squares away from the source of a noise. There are huge penalties for trying to hear someone over the noise of a battle and most opponents are probably trying to concentrate on someone else (those people they are fighting). I doubt anyone would even hear the intimidation. Even if they did, I'd be inclined to start adding penalties for distance/difficulty of hearing. [/QUOTE]
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