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Intimidate, was I wrong?
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<blockquote data-quote="Kyramus" data-source="post: 393752" data-attributes="member: 7072"><p>From the SRD:</p><p></p><p>Intimidate (CHA)</p><p>Check: The character can change others' behavior with a successful check. The DC is typically 10 + the target's Hit Dice. Any bonuses that a target may have on saving throws against fear increase the DC.</p><p>Retry: Generally, retries do not work. Even if the initial check succeeds, the other character can only be intimidated so far, and a retry doesn't help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.</p><p>Special: If the character has 5 or more ranks in Bluff , the character gets a +2 synergy bonus on Intimidate checks.</p><p></p><p>From the Mirriam- Webster Dictionary:</p><p> INTIMIDATE implies inducing fear or a sense of inferiority into another </p><p>-------</p><p>For the above example, the goblin felt so inferior from the fighter than it ran in fear. Natural reaction.</p><p></p><p>In my game I would allow Intimidate to go as is. The target may roll a sense motive first, if it beats the DC 20 which is for a hunch, he gets a +2 on an opposed intimidate roll since he suspects that the person is just trying to intimidate him.</p></blockquote><p></p>
[QUOTE="Kyramus, post: 393752, member: 7072"] From the SRD: Intimidate (CHA) Check: The character can change others' behavior with a successful check. The DC is typically 10 + the target's Hit Dice. Any bonuses that a target may have on saving throws against fear increase the DC. Retry: Generally, retries do not work. Even if the initial check succeeds, the other character can only be intimidated so far, and a retry doesn't help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile. Special: If the character has 5 or more ranks in Bluff , the character gets a +2 synergy bonus on Intimidate checks. From the Mirriam- Webster Dictionary: INTIMIDATE implies inducing fear or a sense of inferiority into another ------- For the above example, the goblin felt so inferior from the fighter than it ran in fear. Natural reaction. In my game I would allow Intimidate to go as is. The target may roll a sense motive first, if it beats the DC 20 which is for a hunch, he gets a +2 on an opposed intimidate roll since he suspects that the person is just trying to intimidate him. [/QUOTE]
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