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Intimidate, was I wrong?
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<blockquote data-quote="Kae'Yoss" data-source="post: 394038" data-attributes="member: 4134"><p>Hm... get a job as diplomat and your country will find itself in a war before long. "Come here or I'll kill you!" is never diplomancy! </p><p></p><p>In the given example, diplomancy would look like "Hey, come over, I won't harm you. And there's a raven in for you!" </p><p>"Come here or I'll kill you!" isn't very good intimidate, either: That's what a bully would say, with the reaction that the other would laugh, attack, or flee (depending on the relative power or perceived relative power and the disposition towards the bully). </p><p>With a good intimidation you make it clear to that goblin that disobediance will result in a dire fate - far more cruel that anything his peeps or his master could do to him. He would be so scared stiff and go nowhere, or do what you say without thinking.</p><p></p><p></p><p>But the mechanic of intimidate is broken. An opposed roll suits the whole thing better. Against intimidate or concentration is ok, but a will save might be more appropriate. A success will change a NPC's behavior and will give penalties to a PC (and the DM will tell him how he feels now, so he can act accordingly if he wants to cooperate).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 394038, member: 4134"] Hm... get a job as diplomat and your country will find itself in a war before long. "Come here or I'll kill you!" is never diplomancy! In the given example, diplomancy would look like "Hey, come over, I won't harm you. And there's a raven in for you!" "Come here or I'll kill you!" isn't very good intimidate, either: That's what a bully would say, with the reaction that the other would laugh, attack, or flee (depending on the relative power or perceived relative power and the disposition towards the bully). With a good intimidation you make it clear to that goblin that disobediance will result in a dire fate - far more cruel that anything his peeps or his master could do to him. He would be so scared stiff and go nowhere, or do what you say without thinking. But the mechanic of intimidate is broken. An opposed roll suits the whole thing better. Against intimidate or concentration is ok, but a will save might be more appropriate. A success will change a NPC's behavior and will give penalties to a PC (and the DM will tell him how he feels now, so he can act accordingly if he wants to cooperate). [/QUOTE]
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