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Intimidate with STR
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<blockquote data-quote="Drakh" data-source="post: 1602872" data-attributes="member: 20026"><p>heres some rules for using STR to <u><strong>"enhance"</strong></u> intimitdate checks while using the rules provided.</p><p></p><p><span style="color: Cyan">1) Visual Strength: As a full round action you can demonstrate your strength on an item to help intimidate the opponent with fear of using that strength to hurt them. Make a Str check vs the targets sense motive check, +4 per size category you are bigger than the opponent. This requires the destruction of an item within your grasp, be it a chair, a dead goblins leg, or a small stick (threats like "ill stap your neck like this twig if you dont tell me what i want to know" will often be as affective as bending an iron bar).</span></p><p><span style="color: Cyan">Success: You count your size as being one size category higher (+4) on all subsequent intimidate checks with the target.</span></p><p><span style="color: Cyan">Failure: Target does not believe you will hurt them and will not be threatened with a retry.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">2) Actual Strength: You can physically threaten your target. You must be able to grab the target and either cause pain or place an item against them that could cause them harm. To do this you must initiate a grapple with the opponent. once you have a hold of them you make a str check vs the targets sense motive check, +4 per size category you are larger than the opponent.</span></p><p><span style="color: Cyan">Success: You gain a +4 circumstance bonus to the check.</span></p><p><span style="color: Cyan">Failure: Target does not believe you will hurt them and only actual harm will make them believe you and they get a free attempt to break the hold.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">1) and 2) are both cumulative with each other - smashing the kobolds spear and then grabing its arm and threatening to treat it the same can work wonders <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p>These rules can be used by all but its gonna be of more benefit to say Chewbacca than C3P0.</p><p></p><p>Another Enhancement to Intimidate checks is Torture.</p><p></p><p><span style="color: Cyan">3) Torture: You use Torture devices to intimidate your target. The use of devices is an evil act... Full details of using Torture is listed in the Book of Vile Darkness suppliment and due to the nature of this subject i will refrain from going into detail here.</span></p><p></p><p>I personally like this enhancement than actually using Strength instead of charisma.</p></blockquote><p></p>
[QUOTE="Drakh, post: 1602872, member: 20026"] heres some rules for using STR to [U][B]"enhance"[/B][/U] intimitdate checks while using the rules provided. [COLOR=Cyan]1) Visual Strength: As a full round action you can demonstrate your strength on an item to help intimidate the opponent with fear of using that strength to hurt them. Make a Str check vs the targets sense motive check, +4 per size category you are bigger than the opponent. This requires the destruction of an item within your grasp, be it a chair, a dead goblins leg, or a small stick (threats like "ill stap your neck like this twig if you dont tell me what i want to know" will often be as affective as bending an iron bar). Success: You count your size as being one size category higher (+4) on all subsequent intimidate checks with the target. Failure: Target does not believe you will hurt them and will not be threatened with a retry. 2) Actual Strength: You can physically threaten your target. You must be able to grab the target and either cause pain or place an item against them that could cause them harm. To do this you must initiate a grapple with the opponent. once you have a hold of them you make a str check vs the targets sense motive check, +4 per size category you are larger than the opponent. Success: You gain a +4 circumstance bonus to the check. Failure: Target does not believe you will hurt them and only actual harm will make them believe you and they get a free attempt to break the hold. 1) and 2) are both cumulative with each other - smashing the kobolds spear and then grabing its arm and threatening to treat it the same can work wonders :)[/COLOR] These rules can be used by all but its gonna be of more benefit to say Chewbacca than C3P0. Another Enhancement to Intimidate checks is Torture. [COLOR=Cyan]3) Torture: You use Torture devices to intimidate your target. The use of devices is an evil act... Full details of using Torture is listed in the Book of Vile Darkness suppliment and due to the nature of this subject i will refrain from going into detail here.[/COLOR] I personally like this enhancement than actually using Strength instead of charisma. [/QUOTE]
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