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Intimidate
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<blockquote data-quote="Felix" data-source="post: 3442465" data-attributes="member: 3929"><p>I believe he was talking about character level.</p><p></p><p>For one round. So the wizard and the rogue/warlock must both spend thier actions not killing the mook, but rather making him afriad so he'll go away. After which round he'll be right back.</p><p></p><p>So what? The result is trivially beneficial.</p><p></p><p><s>Two feats: Persuasive and Skill Focus: Intimidate. This represents the entirety of the character's feats at this point.</s> (<em>Disregard: I was still thinking in terms of the possible number-crunch someone had posted earlier</em>)</p><p></p><p>One invocation: Beguiling Influence. This represents the entirety of the character's invocations known at this point.</p><p></p><p><s>This is a more signifigant investment of resources than you give it credit for.</s></p><p><em>This character cannot channel his Eldrich blast through melee attacks because he does not have Hideous Blow, yet he must be within melee range to make his Intimidate check. So he either doesn't use his marquee ability from his warlock level, or he doesn't use his intimidate tactic. It's a tradeoff he seems willing to make; I recommend against punishing him for it.</em></p><p></p><p>This will also change depending upon the interpretation of "unable to flee". But a surrounded mook at 2nd level is dead anyway, and would have been dead already if both the wizard and the warlock hadn't used their actions to make it afraid.</p><p></p><p>But is predicated upon that warlock being within melee range of that tough guy. d6 HD arn't happy placed next to bruisers. It offers the reward of making the enemy brute run away, but carries an awful risk along with it.</p><p></p><p>Whose fun are you refering to? Your fun, or the players' who have invested heavily in this tactic? Because if it's fun for them... let them have fun. It's effectiveness in combat will peter out eventually.</p></blockquote><p></p>
[QUOTE="Felix, post: 3442465, member: 3929"] I believe he was talking about character level. For one round. So the wizard and the rogue/warlock must both spend thier actions not killing the mook, but rather making him afriad so he'll go away. After which round he'll be right back. So what? The result is trivially beneficial. [s]Two feats: Persuasive and Skill Focus: Intimidate. This represents the entirety of the character's feats at this point.[/s] ([i]Disregard: I was still thinking in terms of the possible number-crunch someone had posted earlier[/i]) One invocation: Beguiling Influence. This represents the entirety of the character's invocations known at this point. [s]This is a more signifigant investment of resources than you give it credit for.[/s] [i]This character cannot channel his Eldrich blast through melee attacks because he does not have Hideous Blow, yet he must be within melee range to make his Intimidate check. So he either doesn't use his marquee ability from his warlock level, or he doesn't use his intimidate tactic. It's a tradeoff he seems willing to make; I recommend against punishing him for it.[/i] This will also change depending upon the interpretation of "unable to flee". But a surrounded mook at 2nd level is dead anyway, and would have been dead already if both the wizard and the warlock hadn't used their actions to make it afraid. But is predicated upon that warlock being within melee range of that tough guy. d6 HD arn't happy placed next to bruisers. It offers the reward of making the enemy brute run away, but carries an awful risk along with it. Whose fun are you refering to? Your fun, or the players' who have invested heavily in this tactic? Because if it's fun for them... let them have fun. It's effectiveness in combat will peter out eventually. [/QUOTE]
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