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Intimidate
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<blockquote data-quote="DumbPaladin" data-source="post: 5633778" data-attributes="member: 90770"><p>I'm correcting you. But gently. I believe you're confusing -- understandably so -- the two DIFFERENT uses of Intimidate into one, and unfortunately the two can't be married.</p><p></p><p>Intimidate does one of two things, which you choose at the time of using: demoralizes opponents, and Influences the Attitude of opponents/people into behaving towards you as if they were friendly.</p><p></p><p>Demoralizing imposes the shaken condition, but since this condition does not, in any way, stop any character from taking an action (including PCs), the bad guys would correctly have been able to continue to attempt to kill their target.</p><p></p><p>Influencing Attitudes takes <strong><em>1 full minute </em></strong>of conversation. By the time you were done, the victim would have been dead anyway, most likely. Pathfinder has no rules for making a "rushed" Diplomacy OR Intimidate check, so there appears to be no way to speed this up.</p><p></p><p>It would have been nice if your GM had told you that the only option you had was to demoralize your opponents in the one standard action you had available before the target died, but he/she may have simply assumed you understood how the skill worked.</p><p></p><p>Intimidate has very specific and limited uses -- and is overall less useful than Diplomacy -- but it can still work for what it's supposed to. It just won't help in the situation you describe.</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5633778, member: 90770"] I'm correcting you. But gently. I believe you're confusing -- understandably so -- the two DIFFERENT uses of Intimidate into one, and unfortunately the two can't be married. Intimidate does one of two things, which you choose at the time of using: demoralizes opponents, and Influences the Attitude of opponents/people into behaving towards you as if they were friendly. Demoralizing imposes the shaken condition, but since this condition does not, in any way, stop any character from taking an action (including PCs), the bad guys would correctly have been able to continue to attempt to kill their target. Influencing Attitudes takes [B][I]1 full minute [/I][/B]of conversation. By the time you were done, the victim would have been dead anyway, most likely. Pathfinder has no rules for making a "rushed" Diplomacy OR Intimidate check, so there appears to be no way to speed this up. It would have been nice if your GM had told you that the only option you had was to demoralize your opponents in the one standard action you had available before the target died, but he/she may have simply assumed you understood how the skill worked. Intimidate has very specific and limited uses -- and is overall less useful than Diplomacy -- but it can still work for what it's supposed to. It just won't help in the situation you describe. [/QUOTE]
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