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Intimidate
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<blockquote data-quote="DumbPaladin" data-source="post: 5633811" data-attributes="member: 90770"><p>Just to point out: there is no skill that you could have used to stop this event from happening. Skills are not all-powerful like spells are, and don't bring finality to a situation like weapons do.</p><p></p><p>Diplomacy would not have made any difference, either. In fact, using Diplomacy to attempt to stop bad people from doing something bad is ... really silly. Intimidate IS the proper skill for this, but not when you arrive 6 seconds before a murder is about to happen.</p><p></p><p>Now, once they'd killed the victim, you could have asked the GM if you could use Intimidate to try and convince them to surrender and be taken into custody versus suffering days and days of torment and agony at your hands. (If you wouldn't ever harm anyone, then this is Bluff, too: if you wouldn't mind seriously harming a murderous villain, then you're telling the truth.)</p><p></p><p>But primarily, Diplomacy/Intimidate are flavor differences. Both can influence attitudes, but it is worth noting that a successful Intimidate check <strong>*automatically* </strong>increases the target's attitude to Friendly for X minutes. </p><p></p><p>Using RAW, in Pathfinder it is impossible to use Diplomacy to get someone from Hostile to Friendly, because the rules say you may only increase a person's attitude 2 steps maximum (though the DM can undo this rule). Even that would require a DC of 30 + the target's Charisma modifier.</p><p></p><p>Using Intimidate, you can take someone from Hostile all the way to Friendly for 1d6 x 10 minutes for a DC of 10 + target's HD + target's Wisdom modifier. Since some beings have a negative Wisdom score, some are easier to Intimidate than others: a negative modifier is applied in those cases. In any event, there's no way a 1-3 HD creature would ever trigger a DC 30 Intimidate check.</p><p></p><p>Another note: I notice Demoralizing opponents does not specifically state that it requires conversation. It's likely possible to demoralize without a shared language, in addition to the fact that it only takes a standard action.</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5633811, member: 90770"] Just to point out: there is no skill that you could have used to stop this event from happening. Skills are not all-powerful like spells are, and don't bring finality to a situation like weapons do. Diplomacy would not have made any difference, either. In fact, using Diplomacy to attempt to stop bad people from doing something bad is ... really silly. Intimidate IS the proper skill for this, but not when you arrive 6 seconds before a murder is about to happen. Now, once they'd killed the victim, you could have asked the GM if you could use Intimidate to try and convince them to surrender and be taken into custody versus suffering days and days of torment and agony at your hands. (If you wouldn't ever harm anyone, then this is Bluff, too: if you wouldn't mind seriously harming a murderous villain, then you're telling the truth.) But primarily, Diplomacy/Intimidate are flavor differences. Both can influence attitudes, but it is worth noting that a successful Intimidate check [B]*automatically* [/B]increases the target's attitude to Friendly for X minutes. Using RAW, in Pathfinder it is impossible to use Diplomacy to get someone from Hostile to Friendly, because the rules say you may only increase a person's attitude 2 steps maximum (though the DM can undo this rule). Even that would require a DC of 30 + the target's Charisma modifier. Using Intimidate, you can take someone from Hostile all the way to Friendly for 1d6 x 10 minutes for a DC of 10 + target's HD + target's Wisdom modifier. Since some beings have a negative Wisdom score, some are easier to Intimidate than others: a negative modifier is applied in those cases. In any event, there's no way a 1-3 HD creature would ever trigger a DC 30 Intimidate check. Another note: I notice Demoralizing opponents does not specifically state that it requires conversation. It's likely possible to demoralize without a shared language, in addition to the fact that it only takes a standard action. [/QUOTE]
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