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Intimidate
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<blockquote data-quote="Volaran" data-source="post: 5633825" data-attributes="member: 592"><p>Well, for roleplaying purposes, there are situations where it makes more sense to be Intimidating instead of Diplomatic to get what you want. Indeed, there are many reasons for a character to be skilled in one, but not the other.</p><p></p><p>One skill also doesn't prevent a character from using the other, so sometimes if being nice doesn't work, getting aggressive or angry will.</p><p></p><p>There are also a number of feats that play on the demoralizing option.</p><p></p><p>That said, if you were extremely successful in your check, and the halflings were intimidated enough to act friendly towards your barbarian, he probably could have convinced them to let the traveler go. There is a time requirement on this, but most GMs I know (myself included) will hand-wave it as long as actual role-playing is going on.</p><p></p><p>As you said, it is GM's interpretation, but your description of the situation doesn't seem to match his. It sounds like the halflings were threatening the traveler, but not engaged in actual combat, and using Intimidate to try and talk the halflings down seems like a valid use of the skill.</p><p></p><p>It sounds like your GM may have been unclear on the rules as well, as the base intimidate skill only allows you to make one foe shaken per check (there are feats like Intimidating Prowess which enhance this) and he applied it to all of them. Then again, he may have been fudging this because he wanted the combat to occur, but thought your use of Intimidate was valid in the situation, and warranted more than minimal benefit.</p></blockquote><p></p>
[QUOTE="Volaran, post: 5633825, member: 592"] Well, for roleplaying purposes, there are situations where it makes more sense to be Intimidating instead of Diplomatic to get what you want. Indeed, there are many reasons for a character to be skilled in one, but not the other. One skill also doesn't prevent a character from using the other, so sometimes if being nice doesn't work, getting aggressive or angry will. There are also a number of feats that play on the demoralizing option. That said, if you were extremely successful in your check, and the halflings were intimidated enough to act friendly towards your barbarian, he probably could have convinced them to let the traveler go. There is a time requirement on this, but most GMs I know (myself included) will hand-wave it as long as actual role-playing is going on. As you said, it is GM's interpretation, but your description of the situation doesn't seem to match his. It sounds like the halflings were threatening the traveler, but not engaged in actual combat, and using Intimidate to try and talk the halflings down seems like a valid use of the skill. It sounds like your GM may have been unclear on the rules as well, as the base intimidate skill only allows you to make one foe shaken per check (there are feats like Intimidating Prowess which enhance this) and he applied it to all of them. Then again, he may have been fudging this because he wanted the combat to occur, but thought your use of Intimidate was valid in the situation, and warranted more than minimal benefit. [/QUOTE]
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