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<blockquote data-quote="Kae'Yoss" data-source="post: 688966" data-attributes="member: 4134"><p>You beat me there. I couldn't understand it myself (of course, I know what I wanted to say, but I didn't really).</p><p></p><p>I will clarify it here.</p><p></p><p>You make an initmidate check, the normal way: 1d20 + your intimidate modifier (ranks, cha, feats...). You get +2 on that check for every size category you are larger than the foe, or -2 for every sc you are smaller.</p><p>The DC isn't fixed anymore, but they make a "level check" which is d20 + their Character Level or HD. If they have bonuses to will saves against fear, they get to add it on their level check. If they are immune to fear, they cannot be intimidated.</p><p></p><p></p><p>I say that ruling goes in a good direction, but instead of the level check, you should be able to make an intimidate check of your own, if that bonus is higher than your "level check", or at least get your cha or wis mod to the check. Or you could even oppose it to a real will save.</p><p></p><p>As for Player Characters: I say you can use bluff against a PC: A NPC tells them a lie, and they get their sense motive check to see if they can tell that he lies.</p><p>It should, IMO, also be possible to intimidate a PC, but with another mechanic: Maybe if the NPC succeeds at his check, the players (on top of being told that the NPC is very menacing and a little frightening, too), get some morale penalty to their checks if they attack him, at least for a couple of rounds.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 688966, member: 4134"] You beat me there. I couldn't understand it myself (of course, I know what I wanted to say, but I didn't really). I will clarify it here. You make an initmidate check, the normal way: 1d20 + your intimidate modifier (ranks, cha, feats...). You get +2 on that check for every size category you are larger than the foe, or -2 for every sc you are smaller. The DC isn't fixed anymore, but they make a "level check" which is d20 + their Character Level or HD. If they have bonuses to will saves against fear, they get to add it on their level check. If they are immune to fear, they cannot be intimidated. I say that ruling goes in a good direction, but instead of the level check, you should be able to make an intimidate check of your own, if that bonus is higher than your "level check", or at least get your cha or wis mod to the check. Or you could even oppose it to a real will save. As for Player Characters: I say you can use bluff against a PC: A NPC tells them a lie, and they get their sense motive check to see if they can tell that he lies. It should, IMO, also be possible to intimidate a PC, but with another mechanic: Maybe if the NPC succeeds at his check, the players (on top of being told that the NPC is very menacing and a little frightening, too), get some morale penalty to their checks if they attack him, at least for a couple of rounds. [/QUOTE]
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