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<blockquote data-quote="LuYangShih" data-source="post: 691290" data-attributes="member: 10414"><p>Celebrim: </p><p></p><p>Interesting house rules, but I disagree about the size modifiers. In worlds where creatures can call forth blasts of lightning from their hands, or turn others to stone with a gaze, would how big you are really have any more of an effect on how intimidating you are?</p><p></p><p>I certainly don't think a Vampire would have any more trouble Intimidating a Stone Giant than some other creature, irregardless of it's size. </p><p></p><p>The other rules you have seem well thought out, however. As for whether or not Intimidate and other such skills can affect players, I always assumed the reason for the rule against that is abuse by other players. Imagine a Bard or Rogue who maxed skill ranks in Diplomacy, Bluff, Intimidate (and Sense Motive, so this couldn't be done to them) and bought the relatively cheap skill enhancing items (which I would ban, personally). They would easily take over and dominate the party if they chose to do so. </p><p></p><p>Even without the skill enhancing items, they would be able to manipulate the rest of the party with conssumate ease, and in a metagame perspective, that can really lead to a lot of conflict and resentment between players. Personally, I think that is just reaping the benefits of building such a character, and paying the price of being without Sense Motive (which sooooo many characters don't have, because of the restricted skillset and lack of overall usefulness), but I can understand why it would be a problem.</p></blockquote><p></p>
[QUOTE="LuYangShih, post: 691290, member: 10414"] Celebrim: Interesting house rules, but I disagree about the size modifiers. In worlds where creatures can call forth blasts of lightning from their hands, or turn others to stone with a gaze, would how big you are really have any more of an effect on how intimidating you are? I certainly don't think a Vampire would have any more trouble Intimidating a Stone Giant than some other creature, irregardless of it's size. The other rules you have seem well thought out, however. As for whether or not Intimidate and other such skills can affect players, I always assumed the reason for the rule against that is abuse by other players. Imagine a Bard or Rogue who maxed skill ranks in Diplomacy, Bluff, Intimidate (and Sense Motive, so this couldn't be done to them) and bought the relatively cheap skill enhancing items (which I would ban, personally). They would easily take over and dominate the party if they chose to do so. Even without the skill enhancing items, they would be able to manipulate the rest of the party with conssumate ease, and in a metagame perspective, that can really lead to a lot of conflict and resentment between players. Personally, I think that is just reaping the benefits of building such a character, and paying the price of being without Sense Motive (which sooooo many characters don't have, because of the restricted skillset and lack of overall usefulness), but I can understand why it would be a problem. [/QUOTE]
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