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Intimidate
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<blockquote data-quote="Sejs" data-source="post: 986139" data-attributes="member: 4910"><p>GURPS has a much better definition of what Intimidate entails. Note, any game system type stuff that sneaks in pertains to the GURPS system, but can also serve as a good guideline for D&D also:</p><p></p><p><em>Intimidation is a social 'influence' skill, used for persuasion. The essence of intimidation is to convince the subject that you are able and willing, perhaps eager, to hurt him. Intimidation may be substituted for a Reaction roll in any social situation, though it is at a -3 penalty when used to request for aid. A successful Intimidation roll gives a 'good' (though not friendly) reaction. A failed roll gives a 'bad' reaction. Most people will remember an intimidation attempt whether successful or not, for a long time - it can permanantly affect an NPC's attitude. When Intimidation is used against a PC (or, at the GMs option, against an NPC), this can also be rolled as a contest of Intimidation vs Will </em>(*side note - possibly a nice alternate mechanic, particularly if you want to be able to Intimidate PCs. Instead of making it a straight roll, make it an opposed skill vs will save check. resistance to fear making it harder to be intimidated*)<em> Modifiers: Up to +2 for displays of strength of bloodthirstiness, or +3 for superhuman strength or inhuman bloodthirstiness. Appropriate reaction modifiers certainly count - +1 for each 6 inches of height that you have over the subject, -1 if you are shorter, -2 if you are more than 6 inchest shorter. +2 for a hideous appearance.</em></p><p></p><p></p><p>Hope this can be of some help.</p><p></p><p>^_^</p><p></p><p></p><p><span style="color: skyblue">Edit/Additional: Intimidate can be VERY handy for a tank type character in a fight. - Intimidate the target that would otherwise be attacking the softer, more easily injured people in your group, saying "Hey! Over here- you better pay attention to ME because if you turn your back and attack anyone else, I'm going to tear you limb from limb" If successful, you convince the target they hey... they better not ignore you.. you could kick their butt! </span></p></blockquote><p></p>
[QUOTE="Sejs, post: 986139, member: 4910"] GURPS has a much better definition of what Intimidate entails. Note, any game system type stuff that sneaks in pertains to the GURPS system, but can also serve as a good guideline for D&D also: [i]Intimidation is a social 'influence' skill, used for persuasion. The essence of intimidation is to convince the subject that you are able and willing, perhaps eager, to hurt him. Intimidation may be substituted for a Reaction roll in any social situation, though it is at a -3 penalty when used to request for aid. A successful Intimidation roll gives a 'good' (though not friendly) reaction. A failed roll gives a 'bad' reaction. Most people will remember an intimidation attempt whether successful or not, for a long time - it can permanantly affect an NPC's attitude. When Intimidation is used against a PC (or, at the GMs option, against an NPC), this can also be rolled as a contest of Intimidation vs Will [/i](*side note - possibly a nice alternate mechanic, particularly if you want to be able to Intimidate PCs. Instead of making it a straight roll, make it an opposed skill vs will save check. resistance to fear making it harder to be intimidated*)[i] Modifiers: Up to +2 for displays of strength of bloodthirstiness, or +3 for superhuman strength or inhuman bloodthirstiness. Appropriate reaction modifiers certainly count - +1 for each 6 inches of height that you have over the subject, -1 if you are shorter, -2 if you are more than 6 inchest shorter. +2 for a hideous appearance.[/i] Hope this can be of some help. ^_^ [COLOR=skyblue]Edit/Additional: Intimidate can be VERY handy for a tank type character in a fight. - Intimidate the target that would otherwise be attacking the softer, more easily injured people in your group, saying "Hey! Over here- you better pay attention to ME because if you turn your back and attack anyone else, I'm going to tear you limb from limb" If successful, you convince the target they hey... they better not ignore you.. you could kick their butt! [/COLOR] [/QUOTE]
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