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Intimidation DCs
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<blockquote data-quote="machineelf" data-source="post: 6986548" data-attributes="member: 6774924"><p>Intimidation and persuasion are two sides of the single coin of trying to get someone to do something. Persuasion is the carrot, and intimidation is the stick. </p><p></p><p>To determine the DC of the check, you could check out the guidelines in the DMG for persuasion checks to get an idea of how to set the DC for intimidation checks. But instead of determining how friendly the NPC is to the character, you could instead determine how fearful (or not) the NPC is. But in general, go with 10 for easy, 15 for difficult, 20 for hard, 25 for very hard, and 30 for very, very hard (like if you were trying to intimidate a demon lord or something). I don't think you have to overthink it. All the factors you listed can be things to take into account, but I would just make a quick estimation if I were you. I'd think about that particular NPC, and whether the goblin was a peon or the pack leader. Maybe a peon would only need a medium (15) DC, whereas a brave leader would require a hard (20) DC.</p><p></p><p>I don't do these as contested rolls, although in a sense they are, because you are setting the DC based on the NPC's overall fearfulness or bravery. It's not a set attribute, but you can estimate it. So in a sense it's the player's intimidation skill contested against what you estimate the NPC's bravery to be. (Although it's not a roll vs. a roll, like a true contested roll is.)</p></blockquote><p></p>
[QUOTE="machineelf, post: 6986548, member: 6774924"] Intimidation and persuasion are two sides of the single coin of trying to get someone to do something. Persuasion is the carrot, and intimidation is the stick. To determine the DC of the check, you could check out the guidelines in the DMG for persuasion checks to get an idea of how to set the DC for intimidation checks. But instead of determining how friendly the NPC is to the character, you could instead determine how fearful (or not) the NPC is. But in general, go with 10 for easy, 15 for difficult, 20 for hard, 25 for very hard, and 30 for very, very hard (like if you were trying to intimidate a demon lord or something). I don't think you have to overthink it. All the factors you listed can be things to take into account, but I would just make a quick estimation if I were you. I'd think about that particular NPC, and whether the goblin was a peon or the pack leader. Maybe a peon would only need a medium (15) DC, whereas a brave leader would require a hard (20) DC. I don't do these as contested rolls, although in a sense they are, because you are setting the DC based on the NPC's overall fearfulness or bravery. It's not a set attribute, but you can estimate it. So in a sense it's the player's intimidation skill contested against what you estimate the NPC's bravery to be. (Although it's not a roll vs. a roll, like a true contested roll is.) [/QUOTE]
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