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<blockquote data-quote="TwistedMindInc" data-source="post: 3042938" data-attributes="member: 39574"><p>Two of the guardsmen gladly take over the custody of the bound bandits, voicing their appreciation as they escort them down the street. The third guard moves to the wagon to investigate what may still be useful goods wise. A few townies finally emerge from their hiding places to aid in recollecting the 'stolen' goods from the wagon. Your group, deciding on moving on, begins to leave.. pausing long enough for Absalom to whisper a spell and his minion to collect a few things from the wizard. Two potions and three scrolls to be exact. </p><p>"The cart doesn't seem to be too bad off, just give us a moment to unload the goods and you men are more than welcome to it for your travels. It is the least Lady Vaylan can do for you."</p><p></p><p style="text-align: center">**********</p><p></p><p>As you set out from Arabel, it quickly becomes obvious you are not the only ones employed to find this spoken of lair. Several parties are too voyaging out into the wild, whether by foot.. horse.. or cart; none of which possess any symbols of Lady Vaylan. The terrain out here in Cormyr alternates between rolling hills that are covered with fields and small villages, or are lightly forested. Occasionally, an area shows signs that battles or fires have raged here. Every where shows evidence of the goblin troops and other monstrous creatures that recently threatened the kingdom, as well as the groups of selfish humans whom have emerged either to take advantage of the chaos or who are trying to quell it. </p><p></p><p>Up ahead dressed in tunics displaying the local lord's coat of arms, a handful of men present themselves on the road. "Good day. We, the representatives of our lord Leon Darendaal, ask you to halt and pay road tax before we can allow you to pass."</p></blockquote><p></p>
[QUOTE="TwistedMindInc, post: 3042938, member: 39574"] Two of the guardsmen gladly take over the custody of the bound bandits, voicing their appreciation as they escort them down the street. The third guard moves to the wagon to investigate what may still be useful goods wise. A few townies finally emerge from their hiding places to aid in recollecting the 'stolen' goods from the wagon. Your group, deciding on moving on, begins to leave.. pausing long enough for Absalom to whisper a spell and his minion to collect a few things from the wizard. Two potions and three scrolls to be exact. "The cart doesn't seem to be too bad off, just give us a moment to unload the goods and you men are more than welcome to it for your travels. It is the least Lady Vaylan can do for you." [CENTER]**********[/CENTER] As you set out from Arabel, it quickly becomes obvious you are not the only ones employed to find this spoken of lair. Several parties are too voyaging out into the wild, whether by foot.. horse.. or cart; none of which possess any symbols of Lady Vaylan. The terrain out here in Cormyr alternates between rolling hills that are covered with fields and small villages, or are lightly forested. Occasionally, an area shows signs that battles or fires have raged here. Every where shows evidence of the goblin troops and other monstrous creatures that recently threatened the kingdom, as well as the groups of selfish humans whom have emerged either to take advantage of the chaos or who are trying to quell it. Up ahead dressed in tunics displaying the local lord's coat of arms, a handful of men present themselves on the road. "Good day. We, the representatives of our lord Leon Darendaal, ask you to halt and pay road tax before we can allow you to pass." [/QUOTE]
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