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<blockquote data-quote="Kobold Stew" data-source="post: 6799254" data-attributes="member: 23484"><p>Things are not going as Lakeover had intended.</p><p></p><p>First, with the running river and the tumult of the falls, he had not expected the water to be inhabited. Secondly, he had been surprised, and for years now he had always felt a subtle sense of warning whenever anyone was about to attack him: the whispered voice of a long lost friend, speaking to him still in the totem of hers that he carries, even today. Even here.</p><p></p><p>The foul beast leaps up, bites him, and dives down again, and it's only the power of his divinity, his faith in magic itself, that keeps him on the surface. As the creature dives away, Lakeover manages an instinctive blast. This is not what he wanted.</p><p></p><p>[ooc]Opp attack with ray of frost (spells allowed because of War Caster feat). To hit: the worse of [roll0] and [roll1] (disadvantage, since I'm prone). If a hit, damage = [roll2] cold damage, -10' move.[/ooc]</p><p></p><p>The creature dives below the surface, and Lakeover stands. He does not want to stay here on open water, and he still does not have a clear sense of what's on the shore. </p><p></p><p>He moves, and as he does so fires a blast at the aerial creature flying away from Ignis.</p><p></p><p>[ooc]Move = 35. Half of that goes to standing up (so 20?), the rest is a move, towards a point where he can stand and not be attacked by sea creatures. He wants to be on a solid surface, and if possible out of line-of-sight of the shore (assuming there's anyone there). But keeping moving regardless.</p><p></p><p>Shot at the wyrmling leaving Ignis (since it's now a different turn, his) [roll3]. If a hit, damage = [roll4].[/ooc]</p><p></p><p>EDIT: So that's two hits! 15 cold, -10' move on the one that attacked Lakeover under the water. 15 fire to the one flying away from Ignis.</p><p></p><p>[sblock=Lakeover hp=77/87]</p><p>Hp: 77/87</p><p>AC: 20</p><p>Move: 35</p><p>Init: +2</p><p>Spells: 4.3.3.3.2.1.0.0.0.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6799254, member: 23484"] Things are not going as Lakeover had intended. First, with the running river and the tumult of the falls, he had not expected the water to be inhabited. Secondly, he had been surprised, and for years now he had always felt a subtle sense of warning whenever anyone was about to attack him: the whispered voice of a long lost friend, speaking to him still in the totem of hers that he carries, even today. Even here. The foul beast leaps up, bites him, and dives down again, and it's only the power of his divinity, his faith in magic itself, that keeps him on the surface. As the creature dives away, Lakeover manages an instinctive blast. This is not what he wanted. [ooc]Opp attack with ray of frost (spells allowed because of War Caster feat). To hit: the worse of [roll0] and [roll1] (disadvantage, since I'm prone). If a hit, damage = [roll2] cold damage, -10' move.[/ooc] The creature dives below the surface, and Lakeover stands. He does not want to stay here on open water, and he still does not have a clear sense of what's on the shore. He moves, and as he does so fires a blast at the aerial creature flying away from Ignis. [ooc]Move = 35. Half of that goes to standing up (so 20?), the rest is a move, towards a point where he can stand and not be attacked by sea creatures. He wants to be on a solid surface, and if possible out of line-of-sight of the shore (assuming there's anyone there). But keeping moving regardless. Shot at the wyrmling leaving Ignis (since it's now a different turn, his) [roll3]. If a hit, damage = [roll4].[/ooc] EDIT: So that's two hits! 15 cold, -10' move on the one that attacked Lakeover under the water. 15 fire to the one flying away from Ignis. [sblock=Lakeover hp=77/87] Hp: 77/87 AC: 20 Move: 35 Init: +2 Spells: 4.3.3.3.2.1.0.0.0. [/sblock] [/QUOTE]
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