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<blockquote data-quote="Matthan" data-source="post: 6785718" data-attributes="member: 20005"><p>Hey gang, I wanted to add a few quick thoughts on how I’m going to be approaching things. This is my first time DMing a PbP so I’m going to try some experiments to see what works. My first experiment is going to be with combat.</p><p></p><p>Just by the nature of the module, we will be heavy on combat for this adventure. The good news is that combat is part of the fun of D&D. For this adventure, I want to make sure that combat is also part of the fun of roleplaying for you and not just number rolling.</p><p></p><p>So my first experiment for the first combat is to let you all know the basic defenses of whatever creatures you face which I’ll share with you whenever you meet them. I’m going to trust you to play as you would normally, but I’m hoping this gives you the freedom to narrate your turn more fully. For instance, if you go ahead and make your rolls on Coyote Code (I use that site for the PbP game I play in), you will know if your attack hit or not and you can describe it narratively as you like. What I’m not going to share with you is HP or attacks, but when you actually drop a creature, I will allow you to either edit your post into a killing blow or make a follow-up post to describe what it looks like when it goes down. </p><p></p><p>A few things to remember as you narrate through combat. HP is an abstraction so a hit isn’t always a hit that sends blood flying. Sometimes it’s wearing down defenses or making it stumble. </p><p></p><p>One of the things I love about D&D is picturing my character doing amazing things. I want you to take ownership of that and share it with the group during the first combat. Does that make sense?</p><p></p><p>Let me give a basic example. If I’m a fighter with a longsword against another fighter with a longsword. I know the other guy has an AC of 15 and I know my roll is a hit and that I’ve done max damage. Narratively, I want to describe that in a way that makes me feel cool and accomplished as a character while also giving weight to the hit. So in my head:</p><p></p><p>Aldric’s blade meets his enemies in a clash of ringing steel. Sensing an advantage, he pushes his blade forward and advances quickly clashing their crossguards together. With a twist, he pushes both blades down and brings his elbow up straight into the other fighter’s unexpecting mouth. As teeth and blood fly, he steps briefly back ready to press his advantage.</p><p></p><p>To me, that’s more narratively interesting than just sharing the rolls. It’s still a longsword attack and damage mechanically, but I want you to have the freedom to control your character’s narrative. You may do more or less than the little example above. It’s whatever fits in your mind for the moment. For you magic users, feel free to customize how your spells look. It doesn’t change the mechanics, but if it aids your view of your character embrace it. </p><p></p><p>Like I said, it’s an experiment. Are you up for trying it with me?</p></blockquote><p></p>
[QUOTE="Matthan, post: 6785718, member: 20005"] Hey gang, I wanted to add a few quick thoughts on how I’m going to be approaching things. This is my first time DMing a PbP so I’m going to try some experiments to see what works. My first experiment is going to be with combat. Just by the nature of the module, we will be heavy on combat for this adventure. The good news is that combat is part of the fun of D&D. For this adventure, I want to make sure that combat is also part of the fun of roleplaying for you and not just number rolling. So my first experiment for the first combat is to let you all know the basic defenses of whatever creatures you face which I’ll share with you whenever you meet them. I’m going to trust you to play as you would normally, but I’m hoping this gives you the freedom to narrate your turn more fully. For instance, if you go ahead and make your rolls on Coyote Code (I use that site for the PbP game I play in), you will know if your attack hit or not and you can describe it narratively as you like. What I’m not going to share with you is HP or attacks, but when you actually drop a creature, I will allow you to either edit your post into a killing blow or make a follow-up post to describe what it looks like when it goes down. A few things to remember as you narrate through combat. HP is an abstraction so a hit isn’t always a hit that sends blood flying. Sometimes it’s wearing down defenses or making it stumble. One of the things I love about D&D is picturing my character doing amazing things. I want you to take ownership of that and share it with the group during the first combat. Does that make sense? Let me give a basic example. If I’m a fighter with a longsword against another fighter with a longsword. I know the other guy has an AC of 15 and I know my roll is a hit and that I’ve done max damage. Narratively, I want to describe that in a way that makes me feel cool and accomplished as a character while also giving weight to the hit. So in my head: Aldric’s blade meets his enemies in a clash of ringing steel. Sensing an advantage, he pushes his blade forward and advances quickly clashing their crossguards together. With a twist, he pushes both blades down and brings his elbow up straight into the other fighter’s unexpecting mouth. As teeth and blood fly, he steps briefly back ready to press his advantage. To me, that’s more narratively interesting than just sharing the rolls. It’s still a longsword attack and damage mechanically, but I want you to have the freedom to control your character’s narrative. You may do more or less than the little example above. It’s whatever fits in your mind for the moment. For you magic users, feel free to customize how your spells look. It doesn’t change the mechanics, but if it aids your view of your character embrace it. Like I said, it’s an experiment. Are you up for trying it with me? [/QUOTE]
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