Fantasy Grounds VTT
SmiteWorks USA LLC.
New Release
Into the Fey Lands
Grim Press
$6.99
Into the Fey Lands for Fantasy Grounds is an adaptation of the Grim Press 5e Compatible Digital Magazine Unearthed Spoils Volume II. Each volume is packed with full-color art that illustrates multiple types of 5e compatible content surrounding a central theme: Magic Items, Classes & Archetypes, Magical Spells, Monsters & NPCs, Ancestries, and Short Adventures.
Into the Fey Lands contains the following:
*MAGIC ITEMS - Magic is teeming in the Fey Lands, and has infused these sixteen new Magic Items.
*ANCESTRIES - Centaurs roam the Fey Lands. These nomadic beings are always on the move, in search of excitement to satisfy their curiosity and satiate their appetites.
*ARCHETYPES - Those who call the Fey Lands home are bestowed enchanting gifts. Explore new archetypes for the Fighter and Sorcerer.
*MAGICAL SPELLS - The Fey Lands are host to many foreign magics. Ten new spells are sure to give your campaigns a bit of added excitement.
*GM VARIANT RULE: UNSTABLE MAGIC - Magic works differently in fey-inspired lands. These rules will add a touch of unpredictability to your campaign.
*ENCOUNTER MAPS - 3 battle maps with 3 additional variants (6 maps total) have been included to explore the Fey Lands.
Into the Fey Lands
Grim Press
$6.99
Into the Fey Lands for Fantasy Grounds is an adaptation of the Grim Press 5e Compatible Digital Magazine Unearthed Spoils Volume II. Each volume is packed with full-color art that illustrates multiple types of 5e compatible content surrounding a central theme: Magic Items, Classes & Archetypes, Magical Spells, Monsters & NPCs, Ancestries, and Short Adventures.
Into the Fey Lands contains the following:
*MAGIC ITEMS - Magic is teeming in the Fey Lands, and has infused these sixteen new Magic Items.
*ANCESTRIES - Centaurs roam the Fey Lands. These nomadic beings are always on the move, in search of excitement to satisfy their curiosity and satiate their appetites.
*ARCHETYPES - Those who call the Fey Lands home are bestowed enchanting gifts. Explore new archetypes for the Fighter and Sorcerer.
*MAGICAL SPELLS - The Fey Lands are host to many foreign magics. Ten new spells are sure to give your campaigns a bit of added excitement.
*GM VARIANT RULE: UNSTABLE MAGIC - Magic works differently in fey-inspired lands. These rules will add a touch of unpredictability to your campaign.
*ENCOUNTER MAPS - 3 battle maps with 3 additional variants (6 maps total) have been included to explore the Fey Lands.