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Into The Fire!--Contrasting Analysis of 4E and 3.5E
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<blockquote data-quote="Scribble" data-source="post: 4583765" data-attributes="member: 23977"><p>Some stuff I like about 4e based on my own opinions, and playstyle.</p><p></p><p>I think the game takes the idea of balance and rules consistancy that 3e brought into the mix, but dials it back to the things that really need it, while leaving the stuff that doesn't open. So to me, this makes it feel a lot more fluid, like in my basic-2e years, but with a sense of fairness, and a feeling of having a solid system to fall back on (when making ad-hoc DM rulings.)</p><p></p><p>The "core" rules in 4e are very small. There are only a few base rules to know, everything else adding onto them, or modifying them in some way. I like this. Easy to remember what matetrs, without worrying about overload. </p><p></p><p>I like that the game is balanced with the idea of particular "roles" being important as opposed to classes. (This allows new classes to be swaped in relatively painlessly in my opinion.)</p><p></p><p>I like how monsters are built. They're fast and fluid feeling to me and have neat powers, like in earlier editions. They're customizable like in 3e yet I don't have to find a particular feat or class to let it do whatever I need it to (without worrying I'll mess something up while winging it.)</p><p></p><p>I like combat. 3e introduced a lot of rules elements that could be used in combat. This was cool, and added to the game in my opinion. It also made using the grid/minis more of a nessesity to me. 4e adds a few more tactical choices in my opinion, and makes looking at the minis a bit mroe exciting. (They move around more which effectively adds a bit mroe of what I saw in my head in earlier games that didn't use the mini/grid to the mini grid... if that makes sense?)</p><p></p><p>I'm realy liking the flavor. I liked the 3e flavor, but.. well it's 30 some years old. I'm enjoyign new stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 4583765, member: 23977"] Some stuff I like about 4e based on my own opinions, and playstyle. I think the game takes the idea of balance and rules consistancy that 3e brought into the mix, but dials it back to the things that really need it, while leaving the stuff that doesn't open. So to me, this makes it feel a lot more fluid, like in my basic-2e years, but with a sense of fairness, and a feeling of having a solid system to fall back on (when making ad-hoc DM rulings.) The "core" rules in 4e are very small. There are only a few base rules to know, everything else adding onto them, or modifying them in some way. I like this. Easy to remember what matetrs, without worrying about overload. I like that the game is balanced with the idea of particular "roles" being important as opposed to classes. (This allows new classes to be swaped in relatively painlessly in my opinion.) I like how monsters are built. They're fast and fluid feeling to me and have neat powers, like in earlier editions. They're customizable like in 3e yet I don't have to find a particular feat or class to let it do whatever I need it to (without worrying I'll mess something up while winging it.) I like combat. 3e introduced a lot of rules elements that could be used in combat. This was cool, and added to the game in my opinion. It also made using the grid/minis more of a nessesity to me. 4e adds a few more tactical choices in my opinion, and makes looking at the minis a bit mroe exciting. (They move around more which effectively adds a bit mroe of what I saw in my head in earlier games that didn't use the mini/grid to the mini grid... if that makes sense?) I'm realy liking the flavor. I liked the 3e flavor, but.. well it's 30 some years old. I'm enjoyign new stuff. :) [/QUOTE]
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