Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Into The Fire!--Contrasting Analysis of 4E and 3.5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SHARK" data-source="post: 4584082" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Certainly, Herremann!</p><p></p><p>Well, I use a Fate Point mechanic for player characters and select NPC's. Standard *adult* NPC's are in the 6th=12/15th level range. NPC's at 20th level and above are fairly common. Elite NPC's that are 30th level or higher are normal, and expected.</p><p></p><p>Information and traveling spells--Teleport, Scrying, etc--have various restrictions. Many traveling spells--like plane-hopping spells, have high chances of dangerous and mysterious effects occuring, including causing mass death for not only the caster, but everyone in a thousand yard radius. Diseases are rampant, virilent and deadly, and not easily dispelled or cured by standard spells.</p><p></p><p>High-level combat is organized and run swiftly, with the party of PC's commanding groups of dozens of henchmen, as well as oftentimes having the support of dozens or even several hundred troops, often elite. The PC's may for example, find themselves facing the challenge of storming a mutated, living citadel, held by 200-400 lvl 40 Fire Giants, commanded by a lvl 60 Vampire Lord, and supported by 2 lvl 60 Red Dragons.</p><p></p><p>I dispense with much of the niggling bookkeeping. I do not feel the need to worry about accounting for every *+2* bonus or *-2* penalty. During such fights, I use my previously-prepared notes, and wing it from there. If I feel a particular squad of giants guarding the temple entrance need some buffing, because the party has been having a bit of an easy time--no problem. I just give the creatures a +6 or +10 across the board bonus on whatever, and don't worry about it.</p><p></p><p>Maybe the PC's are desperate, and are getting overwhelmed, and the cleric uses a special prayer spell or such, and the Gods answer by sending a divine storm that temporarily grants the PC's extra powers, or maybe a regiment of elite Eladrin or Planetars show up, and provide the PC's with enough of an edge to have an opportunity to change the tide of battle, and emerge victorious.</p><p></p><p>Players and NPC's alike have abilities to craft powerful magic items and artifacts and relics of great power. PC's, while powerful, are not necessarily *unique*--in the sense that there are NPC's that may have access to a similar suite of powers, resources, and abilities.</p><p></p><p>Does this help?</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4584082, member: 1131"] Greetings! Certainly, Herremann! Well, I use a Fate Point mechanic for player characters and select NPC's. Standard *adult* NPC's are in the 6th=12/15th level range. NPC's at 20th level and above are fairly common. Elite NPC's that are 30th level or higher are normal, and expected. Information and traveling spells--Teleport, Scrying, etc--have various restrictions. Many traveling spells--like plane-hopping spells, have high chances of dangerous and mysterious effects occuring, including causing mass death for not only the caster, but everyone in a thousand yard radius. Diseases are rampant, virilent and deadly, and not easily dispelled or cured by standard spells. High-level combat is organized and run swiftly, with the party of PC's commanding groups of dozens of henchmen, as well as oftentimes having the support of dozens or even several hundred troops, often elite. The PC's may for example, find themselves facing the challenge of storming a mutated, living citadel, held by 200-400 lvl 40 Fire Giants, commanded by a lvl 60 Vampire Lord, and supported by 2 lvl 60 Red Dragons. I dispense with much of the niggling bookkeeping. I do not feel the need to worry about accounting for every *+2* bonus or *-2* penalty. During such fights, I use my previously-prepared notes, and wing it from there. If I feel a particular squad of giants guarding the temple entrance need some buffing, because the party has been having a bit of an easy time--no problem. I just give the creatures a +6 or +10 across the board bonus on whatever, and don't worry about it. Maybe the PC's are desperate, and are getting overwhelmed, and the cleric uses a special prayer spell or such, and the Gods answer by sending a divine storm that temporarily grants the PC's extra powers, or maybe a regiment of elite Eladrin or Planetars show up, and provide the PC's with enough of an edge to have an opportunity to change the tide of battle, and emerge victorious. Players and NPC's alike have abilities to craft powerful magic items and artifacts and relics of great power. PC's, while powerful, are not necessarily *unique*--in the sense that there are NPC's that may have access to a similar suite of powers, resources, and abilities. Does this help? Semper Fidelis, SHARK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Into The Fire!--Contrasting Analysis of 4E and 3.5E
Top