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Into The Fire!--Contrasting Analysis of 4E and 3.5E
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<blockquote data-quote="Herremann the Wise" data-source="post: 4584122" data-attributes="member: 11300"><p>It most certainly did, and by the way, hello again. I have enjoyed your enthusiastic posts in the past and hope to continue doing so into the future.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can fully endorse everything that Dragonblade writes except for the conclusion that 4E is a better all round game than 3.5. I would put them on par, excelling in different areas (different strokes and all that). However, having now got a gauge on your playstyle, I cannot help but think that you would absolutely love 4E and thus would encourage you to purchase the core set of books (available at a supremely good rate on Amazon if you are price conscious).</p><p></p><p>However, as Dragonblade specifically points out, the minis issue will be a BIG one for you. So many "things" are attached to the battlemap in 4E that excising them from the mix is something you wouldn't want to do without a counterbalance of some nature. In addition, there are quite a few conditions and fiddly bonuses to track during combat that if excised, will change the fabric of what the mechanics are trying to do. Still, one thing I have got the sense of is that you would make changes to the rules as suits and with good effect for your group. If anything, I would suggest responding back in the future as many would be interested in how you "SHARKify" 4E. </p><p></p><p>Or... you could purchase a battlemap and some figures and give it a go as per written.</p><p></p><p>Or... you could blend 3.5 and 4E together in a way that allows you to circumvent the "need" for a battlemap in 4E.</p><p></p><p>Whichever way you go, I'd be interested in the results. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4584122, member: 11300"] It most certainly did, and by the way, hello again. I have enjoyed your enthusiastic posts in the past and hope to continue doing so into the future.:) I can fully endorse everything that Dragonblade writes except for the conclusion that 4E is a better all round game than 3.5. I would put them on par, excelling in different areas (different strokes and all that). However, having now got a gauge on your playstyle, I cannot help but think that you would absolutely love 4E and thus would encourage you to purchase the core set of books (available at a supremely good rate on Amazon if you are price conscious). However, as Dragonblade specifically points out, the minis issue will be a BIG one for you. So many "things" are attached to the battlemap in 4E that excising them from the mix is something you wouldn't want to do without a counterbalance of some nature. In addition, there are quite a few conditions and fiddly bonuses to track during combat that if excised, will change the fabric of what the mechanics are trying to do. Still, one thing I have got the sense of is that you would make changes to the rules as suits and with good effect for your group. If anything, I would suggest responding back in the future as many would be interested in how you "SHARKify" 4E. Or... you could purchase a battlemap and some figures and give it a go as per written. Or... you could blend 3.5 and 4E together in a way that allows you to circumvent the "need" for a battlemap in 4E. Whichever way you go, I'd be interested in the results. :) Best Regards Herremann the Wise [/QUOTE]
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