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Into The Fire!--Contrasting Analysis of 4E and 3.5E
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<blockquote data-quote="the Jester" data-source="post: 4584142" data-attributes="member: 1210"><p>Hey there SHARK!</p><p></p><p>I loved 3.x; I played it from slightly before it came out to several weeks after 4e came out. I loved every minute of it.</p><p></p><p>4e improves my experience, as a dm, by making it amazingly easy. I have been running a 4e pickup game through B4, the Lost City, and I've been doing it 100% on the fly; all my notes are on the battlemap, and it's amazingly easy to keep track of everything. I keep track of the damage done to each monster, and keep track of its level & role in my head; and all the math is on page 184 of the DMG (but by now I've done enough monster conversions not to really need the book open). The rest is making up cool powers. </p><p></p><p>I am also really growing to like how 4e breaks down the levels into 'tiers': heroic at 1-10, paragon at 11-20 and epic at 21-30. And then it gives you an excuse to retire your character: you've reached immortality via your epic destiny. I like this aspect a lot- you can really decide how 'incredible' you want your campaign to be just by keeping it within a given tier. And the retirement/exit of your character is totally worthy. I'm much more sold on it than I had thought I would be.</p><p></p><p>If 4e has a real weakness, imho, it is that the books read like instruction manuals for a video game rather than the arcane tomes of Gygaxian days of yore. But the game plays much differently than it reads, at least for me, and the gains in play are significant, at least from what I've seen with 4e play so far (1st through 7th level campaigning, plus some one-shots and minor side adventures).</p></blockquote><p></p>
[QUOTE="the Jester, post: 4584142, member: 1210"] Hey there SHARK! I loved 3.x; I played it from slightly before it came out to several weeks after 4e came out. I loved every minute of it. 4e improves my experience, as a dm, by making it amazingly easy. I have been running a 4e pickup game through B4, the Lost City, and I've been doing it 100% on the fly; all my notes are on the battlemap, and it's amazingly easy to keep track of everything. I keep track of the damage done to each monster, and keep track of its level & role in my head; and all the math is on page 184 of the DMG (but by now I've done enough monster conversions not to really need the book open). The rest is making up cool powers. I am also really growing to like how 4e breaks down the levels into 'tiers': heroic at 1-10, paragon at 11-20 and epic at 21-30. And then it gives you an excuse to retire your character: you've reached immortality via your epic destiny. I like this aspect a lot- you can really decide how 'incredible' you want your campaign to be just by keeping it within a given tier. And the retirement/exit of your character is totally worthy. I'm much more sold on it than I had thought I would be. If 4e has a real weakness, imho, it is that the books read like instruction manuals for a video game rather than the arcane tomes of Gygaxian days of yore. But the game plays much differently than it reads, at least for me, and the gains in play are significant, at least from what I've seen with 4e play so far (1st through 7th level campaigning, plus some one-shots and minor side adventures). [/QUOTE]
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