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Into The Fire!--Contrasting Analysis of 4E and 3.5E
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<blockquote data-quote="FireLance" data-source="post: 4584155" data-attributes="member: 3424"><p>I like the way that 4e handles diseases, and I think you might, too. </p><p></p><p>First of all, each disease has an associated "disease track" which basically divides the disease into various stages which impose increasing penalties on the diseased character.</p><p></p><p>A character that contracts a disease needs to make Endurance checks after each extended rest to determine whether he gets better, remains the same, or gets worse. If another character attends to the diseased character during this time, he may also make a Heal check and use it in place of the diseased character's Endurance check if it is higher. The DCs to recover from the disease or prevent it from getting worse may vary from disease to disease, and can be set very high to represent a particularly virulent disease.</p><p></p><p>For example, a disease might have the following disease track:</p><p style="margin-left: 20px"><strong>Weakening Palsy</strong></p> <p style="margin-left: 20px">Level 10 disease</p> <p style="margin-left: 20px">Character recovers <-</p> <p style="margin-left: 20px">Initial stage: The character takes a -2 penalty to Strength and Dexterity skill checks and ability checks. <-></p> <p style="margin-left: 20px">The character takes a -2 penalty to attack rolls and to all defenses -></p> <p style="margin-left: 20px">Final stage: The character is weakened (deals half damage).</p> <p style="margin-left: 20px">Endurance: improve DC 25, maintain DC 20, worsen DC 19 or less</p><p>A character who contracts this disease begins at the initial stage and takes a -2 penalty to Strength and Dexterity skill checks and ability checks. After an extended rest, he makes an Endurance check. If the check result is 25 or more, he recovers. If the check result is 20 to 24, he does not improve, but he does not get worse, either. If the check result is 19 or less, the disease worsens and he takes a penalty of -2 to attack rolls and to all defences in addition to the penalty to skill checks and ability checks.</p><p></p><p>If the disease worsens further, it reaches its final stage, and the character can no longer make Endurance checks to recover. At this point the only option is the use the <em>cure disease</em> ritual. There are a number of downsides to the ritual. It requires the expenditure of ritual components, which cost money, and success is not guaranteed. The character casting the ritual must make a Heal check with the level of the disease (10 in this case) as a penalty to the check. If the result of the Heal check is 0 or less (quite possible if the character is lower level than the disease or rolls poorly), the diseased character dies.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4584155, member: 3424"] I like the way that 4e handles diseases, and I think you might, too. First of all, each disease has an associated "disease track" which basically divides the disease into various stages which impose increasing penalties on the diseased character. A character that contracts a disease needs to make Endurance checks after each extended rest to determine whether he gets better, remains the same, or gets worse. If another character attends to the diseased character during this time, he may also make a Heal check and use it in place of the diseased character's Endurance check if it is higher. The DCs to recover from the disease or prevent it from getting worse may vary from disease to disease, and can be set very high to represent a particularly virulent disease. For example, a disease might have the following disease track: [INDENT][B]Weakening Palsy[/B] Level 10 disease Character recovers <- Initial stage: The character takes a -2 penalty to Strength and Dexterity skill checks and ability checks. <-> The character takes a -2 penalty to attack rolls and to all defenses -> Final stage: The character is weakened (deals half damage). Endurance: improve DC 25, maintain DC 20, worsen DC 19 or less[/INDENT]A character who contracts this disease begins at the initial stage and takes a -2 penalty to Strength and Dexterity skill checks and ability checks. After an extended rest, he makes an Endurance check. If the check result is 25 or more, he recovers. If the check result is 20 to 24, he does not improve, but he does not get worse, either. If the check result is 19 or less, the disease worsens and he takes a penalty of -2 to attack rolls and to all defences in addition to the penalty to skill checks and ability checks. If the disease worsens further, it reaches its final stage, and the character can no longer make Endurance checks to recover. At this point the only option is the use the [I]cure disease[/I] ritual. There are a number of downsides to the ritual. It requires the expenditure of ritual components, which cost money, and success is not guaranteed. The character casting the ritual must make a Heal check with the level of the disease (10 in this case) as a penalty to the check. If the result of the Heal check is 0 or less (quite possible if the character is lower level than the disease or rolls poorly), the diseased character dies. [/QUOTE]
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