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Into The Fire!--Contrasting Analysis of 4E and 3.5E
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<blockquote data-quote="Ace" data-source="post: 4588122" data-attributes="member: 944"><p>I borrowed and read my buddies core books and skimmed a couple of others -but I haven't played so grain of salt </p><p></p><p>The mechanics of 4e are quite interesting. The powers system allows every class to have "cool powers" . Prep time is also greatly reduced. Its very much a game meant to be played. Get your buddies together, grab some snacks the dice ,a mat and minis and PLAY. I'd have played the heck out of it when I was a kid. </p><p></p><p>I also adore the new cosmology and will probably graft it into my 3x games -- I used something similar anyway.</p><p></p><p>That being said I don't care much for it thus far. I guess 4e is one game where I like the fluff but not the crunch. In fact I have no plans to purchase anything for the game except possibly the new Manual of the Planes. </p><p></p><p>Now as to 3e. Why I liked 3e is it gave the pretense of their being a world outside "the adventure" -- there were NPC classes that allowed you to create ordinary people just like you would adventurer types. Supplemental 3rd party books like "And Everyone Else" really brought this to the front. </p><p></p><p>With a few tweaks or a few outside rules (such as in A Game of Thrones D20) I could make 3x give me any play experience from Pretty Regular Joes up to Epic Stuff like your own world (and some portions of mine) -- even early on I could use Grim N Gritty </p><p></p><p>While 4e allows it with a fudge (my fighter was a sailor) just as 1e did -- 3e allowed me to codify it with feats and skills and a few minor house rules -- it fit more seamlessly into the rules set. It has more verisimilitude when I want it. </p><p></p><p>On another note I also feel a lot more confident in making 3x mine as versus Hasbro's game. 4e seems fiddly and I hesitate to try new stuff especially 3rd party powers. </p><p></p><p> This of course may be intentional -- make development more difficult to drive more purchases from Wizards. </p><p></p><p>Since you have plenty of books and I presume a content group I won't recommend a purchase -- 4e is just not that interesting to a world builder.</p></blockquote><p></p>
[QUOTE="Ace, post: 4588122, member: 944"] I borrowed and read my buddies core books and skimmed a couple of others -but I haven't played so grain of salt The mechanics of 4e are quite interesting. The powers system allows every class to have "cool powers" . Prep time is also greatly reduced. Its very much a game meant to be played. Get your buddies together, grab some snacks the dice ,a mat and minis and PLAY. I'd have played the heck out of it when I was a kid. I also adore the new cosmology and will probably graft it into my 3x games -- I used something similar anyway. That being said I don't care much for it thus far. I guess 4e is one game where I like the fluff but not the crunch. In fact I have no plans to purchase anything for the game except possibly the new Manual of the Planes. Now as to 3e. Why I liked 3e is it gave the pretense of their being a world outside "the adventure" -- there were NPC classes that allowed you to create ordinary people just like you would adventurer types. Supplemental 3rd party books like "And Everyone Else" really brought this to the front. With a few tweaks or a few outside rules (such as in A Game of Thrones D20) I could make 3x give me any play experience from Pretty Regular Joes up to Epic Stuff like your own world (and some portions of mine) -- even early on I could use Grim N Gritty While 4e allows it with a fudge (my fighter was a sailor) just as 1e did -- 3e allowed me to codify it with feats and skills and a few minor house rules -- it fit more seamlessly into the rules set. It has more verisimilitude when I want it. On another note I also feel a lot more confident in making 3x mine as versus Hasbro's game. 4e seems fiddly and I hesitate to try new stuff especially 3rd party powers. This of course may be intentional -- make development more difficult to drive more purchases from Wizards. Since you have plenty of books and I presume a content group I won't recommend a purchase -- 4e is just not that interesting to a world builder. [/QUOTE]
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