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Into The Fire!--Contrasting Analysis of 4E and 3.5E
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<blockquote data-quote="Ace" data-source="post: 4588600" data-attributes="member: 944"><p>I wasn't implying playing the commoner class . Sorry if I was unclear on that point.</p><p></p><p>What I like is the fact the 3x characters feel more like people and less like as stack of powers like 4e characters do.</p><p></p><p>Lets say I ma playing a Human Fighter who was a fisherman from Cragland -- 2nd level (our standard choice) </p><p></p><p>In my lightly houseruled 3e PHB only I'd do this \</p><p></p><p>stats-- blah blah </p><p></p><p>grab 4feats </p><p></p><p>do my skills </p><p></p><p>hmm a fisherman huh ? Lets see thats Prof: Fisher, Climb , Swim, Jump and 2 in Intimidate-- and a point in spot </p><p></p><p>OK give him some gear </p><p></p><p>This feels like a regular guy to me and thats PHB only </p><p></p><p>add a few more tweaks from splay books and its even better OH yeah right Craglanders have a regional feat -- I'll take that -- he also gets Spot as a class skill now --so that will be better -- alright great </p><p></p><p>Now in 4e I do pretty much the same thing but instead I pick style (sword/board or 2hander) a bunch of combat powers , a utility power a few skills (all of which are combat skills) and thats pretty much done.</p><p></p><p>Its easier-- yes butt stuf flike the new cleave at will makes him feel like very powerful hero at l1 (look I can kill a mnion every round) rather than a regular Joe who is a hero --</p><p></p><p>at high level I'll grant you it evens out a bit but 4e completely lacks the versimilitude I crave in a game </p><p></p><p>For the record I don't think its a bad game at all -- it well designed and very playable -- if an opporunity comes (and if they get Wildshape) I am going to play a Warden </p><p></p><p>However I rarely play and I don't feel like 4eis something I'd want to run or build worlds for --</p></blockquote><p></p>
[QUOTE="Ace, post: 4588600, member: 944"] I wasn't implying playing the commoner class . Sorry if I was unclear on that point. What I like is the fact the 3x characters feel more like people and less like as stack of powers like 4e characters do. Lets say I ma playing a Human Fighter who was a fisherman from Cragland -- 2nd level (our standard choice) In my lightly houseruled 3e PHB only I'd do this \ stats-- blah blah grab 4feats do my skills hmm a fisherman huh ? Lets see thats Prof: Fisher, Climb , Swim, Jump and 2 in Intimidate-- and a point in spot OK give him some gear This feels like a regular guy to me and thats PHB only add a few more tweaks from splay books and its even better OH yeah right Craglanders have a regional feat -- I'll take that -- he also gets Spot as a class skill now --so that will be better -- alright great Now in 4e I do pretty much the same thing but instead I pick style (sword/board or 2hander) a bunch of combat powers , a utility power a few skills (all of which are combat skills) and thats pretty much done. Its easier-- yes butt stuf flike the new cleave at will makes him feel like very powerful hero at l1 (look I can kill a mnion every round) rather than a regular Joe who is a hero -- at high level I'll grant you it evens out a bit but 4e completely lacks the versimilitude I crave in a game For the record I don't think its a bad game at all -- it well designed and very playable -- if an opporunity comes (and if they get Wildshape) I am going to play a Warden However I rarely play and I don't feel like 4eis something I'd want to run or build worlds for -- [/QUOTE]
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