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Into the Icy Darkness: The Great Demon War
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<blockquote data-quote="Emperor Valerian" data-source="post: 1535276" data-attributes="member: 15043"><p>DM's Note:</p><p></p><p>Sigil in my campaign world is something different that what is presented in Planescape or Manual of the Planes. My description of the world changed partially due to lack of time to explain it, and partially due to me not likely the complexity of the arrangements in the Manual of the Planes.</p><p></p><p>Sigil is not hovering above a massive plinth in this world. Instead, it is like a normal city on the plains, forests and hills of the Outlands... save it is massive... many many times the size of Iskeldrun or other 'normal' cities. Inside Sigil there are numerous teleportation chambers connecting the plane with all the known planes in existence... as well as many natural 'planar holes' that allow people to traverse around.</p><p></p><p>Many of the numerous 'Material Planes' in this system, as well as special planes such as the Abyss, Celestia, etc. have connections with each other. Some don't. All, however, have connections with Sigil.</p><p></p><p>Thus Sigil has, to a certain extent, become the "center" of this universe. The Lady of Pain keeps the peace, and prevents marauding armies from using Sigil as a passageway to other planes. She does not, however, use her power to stop regular crime, etc... that is the job of the local wards of hte city, who like most medieval attempts at crime fighting, are hit and miss.</p><p></p><p>As mostly a joking nod to the DMs in the party (Tess' player and Orion's player are both DMs with far more experience than me), I also had the Outlands be a place that many of the great magicians and wizards visit from time to time. As Sigil is the center of hte universe, of course it also is the center of information and knowledge. While the scholars in Sigil do not know all things (Indeed, they likely know <em>of</em> the Empire in the party's home world... not neccessarily its geography, topography or history), they can easily get access to much of it. Thus, if a mage or scholar of sufficient wealth and power (usually individually among the upper crust in his world, or a member of the most powerful group of its kind in the world... such as the Imperial Court Mages) can at some expense travel to Sigil to research what he needs.</p><p></p><p>So, ever century or two, one of the greats... Mordenkainen, Rary, Leomund, Elminster and the like, drop in to scout out information for a few hours or few days. After finding what they were seeking they leave. Besides these obvious folks, there are the powerful wizards who are not quite as well known, but nonetheless know as much, perhaps even more than these well known practicioners...</p></blockquote><p></p>
[QUOTE="Emperor Valerian, post: 1535276, member: 15043"] DM's Note: Sigil in my campaign world is something different that what is presented in Planescape or Manual of the Planes. My description of the world changed partially due to lack of time to explain it, and partially due to me not likely the complexity of the arrangements in the Manual of the Planes. Sigil is not hovering above a massive plinth in this world. Instead, it is like a normal city on the plains, forests and hills of the Outlands... save it is massive... many many times the size of Iskeldrun or other 'normal' cities. Inside Sigil there are numerous teleportation chambers connecting the plane with all the known planes in existence... as well as many natural 'planar holes' that allow people to traverse around. Many of the numerous 'Material Planes' in this system, as well as special planes such as the Abyss, Celestia, etc. have connections with each other. Some don't. All, however, have connections with Sigil. Thus Sigil has, to a certain extent, become the "center" of this universe. The Lady of Pain keeps the peace, and prevents marauding armies from using Sigil as a passageway to other planes. She does not, however, use her power to stop regular crime, etc... that is the job of the local wards of hte city, who like most medieval attempts at crime fighting, are hit and miss. As mostly a joking nod to the DMs in the party (Tess' player and Orion's player are both DMs with far more experience than me), I also had the Outlands be a place that many of the great magicians and wizards visit from time to time. As Sigil is the center of hte universe, of course it also is the center of information and knowledge. While the scholars in Sigil do not know all things (Indeed, they likely know [i]of[/i] the Empire in the party's home world... not neccessarily its geography, topography or history), they can easily get access to much of it. Thus, if a mage or scholar of sufficient wealth and power (usually individually among the upper crust in his world, or a member of the most powerful group of its kind in the world... such as the Imperial Court Mages) can at some expense travel to Sigil to research what he needs. So, ever century or two, one of the greats... Mordenkainen, Rary, Leomund, Elminster and the like, drop in to scout out information for a few hours or few days. After finding what they were seeking they leave. Besides these obvious folks, there are the powerful wizards who are not quite as well known, but nonetheless know as much, perhaps even more than these well known practicioners... [/QUOTE]
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