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*TTRPGs General
Into the Maelstrom... Basic Epicness
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<blockquote data-quote="MerricB" data-source="post: 5520355" data-attributes="member: 3586"><p>I've recently written a review of <a href="http://bit.ly/fEu5MI" target="_blank">Into the Maelstrom</a>, the first "Master Level" adventure in the Basic D&D line and an adventure that I've recently acquired (along with a number of other Basic D&D adventures). I'm hoping to go through each of them writing reviews along the way, but we'll see how it goes.</p><p></p><p>The actual scope of the adventure interested me, due to the discussion on D&D 4E Epicness and its support. There's little doubt that the "Master" set of D&D was the Epic D&D of its day, so what occurs in "Into the Maelstrom" to make it epic?</p><p></p><p>* The PCs must lead a large fleet of ships (which is really an extension of the Paragon level leadership of the Companion sets). This isn't that Epic, but the leadership aspect is one mostly ignored in 4E D&D.</p><p></p><p>* They're being directly manipulated by deities: their land is choking under a poisonous fog and they have to stop it. They believe its due to the magic-users of another nation at first, but eventually they'll work it out. The level of threat is Epic, even if the underlying rationale is suspect. As the adventure progresses, the three Immortals playing with them help in various ways.</p><p></p><p>* The fleet is transported into an area of space where an ancient empire's magic-users filled space with air: they get to face various threats as they look for a way home. The setting is epic, even if some of the encounters aren't. (4E does it through planar action).</p><p></p><p>* Eventually they need to fight an Immortal to make their realm safe. That's Epic (and one directly seen in 4E).</p><p></p><p>Has anyone actually played <em>Into the Maelstrom</em> and can tell me how it plays? It seems to require a lot from the DM and players, and I'm not quite sure if its worth it.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5520355, member: 3586"] I've recently written a review of [url=http://bit.ly/fEu5MI]Into the Maelstrom[/url], the first "Master Level" adventure in the Basic D&D line and an adventure that I've recently acquired (along with a number of other Basic D&D adventures). I'm hoping to go through each of them writing reviews along the way, but we'll see how it goes. The actual scope of the adventure interested me, due to the discussion on D&D 4E Epicness and its support. There's little doubt that the "Master" set of D&D was the Epic D&D of its day, so what occurs in "Into the Maelstrom" to make it epic? * The PCs must lead a large fleet of ships (which is really an extension of the Paragon level leadership of the Companion sets). This isn't that Epic, but the leadership aspect is one mostly ignored in 4E D&D. * They're being directly manipulated by deities: their land is choking under a poisonous fog and they have to stop it. They believe its due to the magic-users of another nation at first, but eventually they'll work it out. The level of threat is Epic, even if the underlying rationale is suspect. As the adventure progresses, the three Immortals playing with them help in various ways. * The fleet is transported into an area of space where an ancient empire's magic-users filled space with air: they get to face various threats as they look for a way home. The setting is epic, even if some of the encounters aren't. (4E does it through planar action). * Eventually they need to fight an Immortal to make their realm safe. That's Epic (and one directly seen in 4E). Has anyone actually played [i]Into the Maelstrom[/i] and can tell me how it plays? It seems to require a lot from the DM and players, and I'm not quite sure if its worth it. Cheers! [/QUOTE]
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