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*TTRPGs General
Into the Maelstrom... Basic Epicness
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<blockquote data-quote="Upper_Krust" data-source="post: 5521068" data-attributes="member: 326"><p>Great idea and nice review, I look forward to the next one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As regards the Poisonous Cloud in the module, might have made sense to have it cover 50 feet per minute (1 square per round in 4E parlance) as it rolls in from the coast. That adds a clear timeframe for the heroes to work under. It would also be cool if there was something to fight inside the fog (as per the movie); perhaps those killed by the fog rise as (ju-ju) zombies.</p><p></p><p>Rather than the deus ex machina ending, it would have been nice if you had to run cut scenes (with Players playing NPCs they know) of the fog rolling over major towns and cities. So while the heroes are battling Alphaks, back home, the city is engulfed in a poison fog with NPCs taking to the high ground battling against the creeping poison and the relentless tide of zombies.</p><p></p><p>This would give you a contrast of power and clearly illustrate the consequences of the PCs actions.</p><p></p><p></p><p></p><p>I remember briefly playing the Master set in around the time we got into AD&D.</p><p></p><p></p><p></p><p>Ticks three of the boxes (on my personal epic checklist) no 4E Epic Tier module covers.</p><p></p><p>1. <strong>Scale of Conflict</strong> - in this case the fleet combat</p><p>2. <strong>Scale of Collateral Damage</strong> - in this case the poison fog</p><p>3. <strong>Epic Revelation</strong> - in this case the origins of Alphatia: I suppose thats something of a "No...I, am your father" moment.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5521068, member: 326"] Great idea and nice review, I look forward to the next one. :) As regards the Poisonous Cloud in the module, might have made sense to have it cover 50 feet per minute (1 square per round in 4E parlance) as it rolls in from the coast. That adds a clear timeframe for the heroes to work under. It would also be cool if there was something to fight inside the fog (as per the movie); perhaps those killed by the fog rise as (ju-ju) zombies. Rather than the deus ex machina ending, it would have been nice if you had to run cut scenes (with Players playing NPCs they know) of the fog rolling over major towns and cities. So while the heroes are battling Alphaks, back home, the city is engulfed in a poison fog with NPCs taking to the high ground battling against the creeping poison and the relentless tide of zombies. This would give you a contrast of power and clearly illustrate the consequences of the PCs actions. I remember briefly playing the Master set in around the time we got into AD&D. Ticks three of the boxes (on my personal epic checklist) no 4E Epic Tier module covers. 1. [B]Scale of Conflict[/B] - in this case the fleet combat 2. [B]Scale of Collateral Damage[/B] - in this case the poison fog 3. [B]Epic Revelation[/B] - in this case the origins of Alphatia: I suppose thats something of a "No...I, am your father" moment. [/QUOTE]
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