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Into the Moral Darkness: OOC
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<blockquote data-quote="Nonlethal Force" data-source="post: 3106111" data-attributes="member: 35788"><p>This is the OOC thread for the solo game <strong><em>Into the Moral Darkness</em></strong>.</p><p></p><p>Velmont,</p><p></p><p>Post your character here once you have finished it up. I'll let you have free reign (within reason ... your character is only level 3 after all!) on your background. Tell me what you think of this for an opening scene: {I'll flesh it out more once we start}</p><p></p><p>- - - - - - - </p><p></p><p>Your character had been sent be the Baron Eiden's royal court to investigate Jairal Oakshod, the half-elf mayor of Devil's Hand - a small suburb of Stalagmite. </p><p></p><p>[Sblock=If you choose Aster as race]Your character was to impersonate the Aster Rufus Harassha, otherwise known as the Voice of Geoffsonburg. The Voice of Geoffsonburg is a minor ambassador serving under King Sigfried of the Nation of Barghost. As an Aster, he claimed a name that was a decription of his work. Being an ambassador he took up the name "Voice" and originally he is from Geoffsonburg in Barghost.[/Sblock]</p><p></p><p>[Sblock=If you choose Human as race]Your character was to impersonate the human Stephen Orellius, a minor ambassador serving under King Sigfried of the Nation of Barghost.[/Sblock]</p><p></p><p>The job was botched horribly; although the fault did not belong to your character. Apparently Baron Eiden's court had a secret spy within it that tipped Jairal of your characters coming. A trap was laid and nearly succeeded.</p><p></p><p>Jairol's men gave no indeication that they knew of your character's disguise and infiltration. Your character was welcomed with all the pomp and circumstance that was relevant to the coming of an ambassador of a foreign country. Upon being shown to the proper quarters, your character barely escaped the four assassins that were hidden within the walls. Fortunately, your character's ability to bluff about the presence of several assistants in your entourage kept them at bay long enough for your character to make it to the door. Once your character escaped, his natural ability to hide kept the heat from closing in completely.</p><p></p><p>During your character's escape attempt, he was running down a servant's hallway in the mayor's mansion when he finds himself pulled off the ground and in the strong hands of a man dressed in a simple gray cloak. As your character wiggles in his grasp the man says, "Whoa, little one. You run down that hallway and you get caught. Follow me, and I'll get you out safe."</p><p></p><p>- - - - - - - </p><p></p><p>That is about where we'll begin the story. For your own sake and character development, OOCly speaking your character will shortly find himself near the border of Quehalost. Apparently there are two corrupt mayors in the suburb towns of Whistlestop and Goldcastle who have fallen into league with the Assassin's Guild in Cloaksville. [All of these cities can be found in Baron Dhast's land] His mission is use his skills to secretly infiltrate the communities, perhaps making a name for himself through <insert profession/craft/perform skill>. His mission is primarily to gather information first, although eventually (perhaps after a few levels and maybe a few other assignments) he might be able to go back and infiltrate the assassins themselves.</p><p></p><p>What that'll mean for you, then, is if this set-up is acceptable then in coming up with a background for your character you'll need to provide a plausible background that leads up your character's service as a minor spy in Baron Eidon's employment. You can explain as much or as little of your background as you want. Feel free to come up with the reasons for the various classes your character took as well as how he became noticed by Baron Eiden's men. In addition to this, you can go into as much greater detail as you would like. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>EDIT:</p><p></p><p>Character creation is very simple. It is done by PHB standard method, with a few exceptions:</p><p></p><p>1. Hit Points are generated at 75% normal. Thus, at each level use the following:</p><p></p><p><span style="color: Orange">d4 = 3 HP</span>, <span style="color: LightBlue">d6 = 4.5 HP</span>, <span style="color: Orange">d8 = 6 HP</span>, <span style="color: LightBlue">d10 = 7.5 HP</span>, <span style="color: Orange">d12 = 9 HP</span></p><p></p><p>In the case of decimal HP add them together and if you end up with a total that ends in a decimal simply drop the decimal. Thus, a rogue 2 would be 2d6 = (6+4.5) = 10.5 which would be rounded down to 10. However, you'll make it up the next level because a level 3 rogue would be 3d6 = (6+4.5+4.5) = 15. Make sense?</p><p></p><p>2. I do follow the Cross-Class restrictions on Skill Points. Thus, please make sure that you take your skill points appropriately because with 3 different classes you'll need to keep track of which skill are class skills at which level to make sure you add them up right.</p><p></p><p>4. Starting gold is as per the DMG p. 135. Thus, level 3 = 2,700. I don't have any particular rule that says that no more than a certain % of your gold can be in one item. You may spend money on anything in the PHB and DMG without asking permission. Stuff from non-CORE WotC books is typically also approved, but please ask first.</p><p></p><p>I think that should do it. Any other questions just ask!</p><p></p><p>Oh - for the sake of simplicity, can you use your first post here as a placeholder for your character sheet? Then you can start asking questions after that post. I don't mean to be anal about it ... but this way your character sheet will be easily seen and it's location easily remembered. Thanks!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3106111, member: 35788"] This is the OOC thread for the solo game [B][I]Into the Moral Darkness[/I][/B]. Velmont, Post your character here once you have finished it up. I'll let you have free reign (within reason ... your character is only level 3 after all!) on your background. Tell me what you think of this for an opening scene: {I'll flesh it out more once we start} - - - - - - - Your character had been sent be the Baron Eiden's royal court to investigate Jairal Oakshod, the half-elf mayor of Devil's Hand - a small suburb of Stalagmite. [Sblock=If you choose Aster as race]Your character was to impersonate the Aster Rufus Harassha, otherwise known as the Voice of Geoffsonburg. The Voice of Geoffsonburg is a minor ambassador serving under King Sigfried of the Nation of Barghost. As an Aster, he claimed a name that was a decription of his work. Being an ambassador he took up the name "Voice" and originally he is from Geoffsonburg in Barghost.[/Sblock] [Sblock=If you choose Human as race]Your character was to impersonate the human Stephen Orellius, a minor ambassador serving under King Sigfried of the Nation of Barghost.[/Sblock] The job was botched horribly; although the fault did not belong to your character. Apparently Baron Eiden's court had a secret spy within it that tipped Jairal of your characters coming. A trap was laid and nearly succeeded. Jairol's men gave no indeication that they knew of your character's disguise and infiltration. Your character was welcomed with all the pomp and circumstance that was relevant to the coming of an ambassador of a foreign country. Upon being shown to the proper quarters, your character barely escaped the four assassins that were hidden within the walls. Fortunately, your character's ability to bluff about the presence of several assistants in your entourage kept them at bay long enough for your character to make it to the door. Once your character escaped, his natural ability to hide kept the heat from closing in completely. During your character's escape attempt, he was running down a servant's hallway in the mayor's mansion when he finds himself pulled off the ground and in the strong hands of a man dressed in a simple gray cloak. As your character wiggles in his grasp the man says, "Whoa, little one. You run down that hallway and you get caught. Follow me, and I'll get you out safe." - - - - - - - That is about where we'll begin the story. For your own sake and character development, OOCly speaking your character will shortly find himself near the border of Quehalost. Apparently there are two corrupt mayors in the suburb towns of Whistlestop and Goldcastle who have fallen into league with the Assassin's Guild in Cloaksville. [All of these cities can be found in Baron Dhast's land] His mission is use his skills to secretly infiltrate the communities, perhaps making a name for himself through <insert profession/craft/perform skill>. His mission is primarily to gather information first, although eventually (perhaps after a few levels and maybe a few other assignments) he might be able to go back and infiltrate the assassins themselves. What that'll mean for you, then, is if this set-up is acceptable then in coming up with a background for your character you'll need to provide a plausible background that leads up your character's service as a minor spy in Baron Eidon's employment. You can explain as much or as little of your background as you want. Feel free to come up with the reasons for the various classes your character took as well as how he became noticed by Baron Eiden's men. In addition to this, you can go into as much greater detail as you would like. :) EDIT: Character creation is very simple. It is done by PHB standard method, with a few exceptions: 1. Hit Points are generated at 75% normal. Thus, at each level use the following: [COLOR=Orange]d4 = 3 HP[/COLOR], [COLOR=LightBlue]d6 = 4.5 HP[/COLOR], [COLOR=Orange]d8 = 6 HP[/COLOR], [COLOR=LightBlue]d10 = 7.5 HP[/COLOR], [COLOR=Orange]d12 = 9 HP[/COLOR] In the case of decimal HP add them together and if you end up with a total that ends in a decimal simply drop the decimal. Thus, a rogue 2 would be 2d6 = (6+4.5) = 10.5 which would be rounded down to 10. However, you'll make it up the next level because a level 3 rogue would be 3d6 = (6+4.5+4.5) = 15. Make sense? 2. I do follow the Cross-Class restrictions on Skill Points. Thus, please make sure that you take your skill points appropriately because with 3 different classes you'll need to keep track of which skill are class skills at which level to make sure you add them up right. 4. Starting gold is as per the DMG p. 135. Thus, level 3 = 2,700. I don't have any particular rule that says that no more than a certain % of your gold can be in one item. You may spend money on anything in the PHB and DMG without asking permission. Stuff from non-CORE WotC books is typically also approved, but please ask first. I think that should do it. Any other questions just ask! Oh - for the sake of simplicity, can you use your first post here as a placeholder for your character sheet? Then you can start asking questions after that post. I don't mean to be anal about it ... but this way your character sheet will be easily seen and it's location easily remembered. Thanks! [/QUOTE]
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