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Into the Mother Lands: A Sci-fi RPG by PoC Designers
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<blockquote data-quote="Ixal" data-source="post: 8280566" data-attributes="member: 7030132"><p>I find that conflict to be actually rather interesting. There is often the danger of falling into a "noble savage" trap (there is probably a better word for it but I can't think of any) when you tell "decolonizing" stories (is this game even intended to be about decolonizing?) and have the people all act good just because of who they are to contrast the "evil colonizers". And yes, in such games, at least from the outside, its often very hard to see who the actual antagonists are as, by design, everyone is always describes as harmonious and peace loveing, again just as a contrast to the colonizers.</p><p>But imo if the balance of power in history had been different I have little doubt that Africans or also Native Americans would have acted not all that differently from Europeans.</p><p></p><p>I, too want to know how much influence Islam plays in the setting, after all you do not see islamic influences often in RPGs so it would be a nice change. And because of the futuristic setting and the longs split from earth there is enough opportunity to have the religion in this game to have morphed enough over time to avoid any real world issues about religion.</p><p>But seeing terms like "android priest" in the class description they put up I think they intended to do completely fictional religions. Although I do get a bit of a Ka'ba from their Malisuuna picture. Although if I am honest, thats just because the Theater in the picture is black and has a geometric shape.</p><p></p><p>But you are right about the stereotyping and tying culture/race to class now that you mention it. But its hard to say for sure with the little information we have.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8280566, member: 7030132"] I find that conflict to be actually rather interesting. There is often the danger of falling into a "noble savage" trap (there is probably a better word for it but I can't think of any) when you tell "decolonizing" stories (is this game even intended to be about decolonizing?) and have the people all act good just because of who they are to contrast the "evil colonizers". And yes, in such games, at least from the outside, its often very hard to see who the actual antagonists are as, by design, everyone is always describes as harmonious and peace loveing, again just as a contrast to the colonizers. But imo if the balance of power in history had been different I have little doubt that Africans or also Native Americans would have acted not all that differently from Europeans. I, too want to know how much influence Islam plays in the setting, after all you do not see islamic influences often in RPGs so it would be a nice change. And because of the futuristic setting and the longs split from earth there is enough opportunity to have the religion in this game to have morphed enough over time to avoid any real world issues about religion. But seeing terms like "android priest" in the class description they put up I think they intended to do completely fictional religions. Although I do get a bit of a Ka'ba from their Malisuuna picture. Although if I am honest, thats just because the Theater in the picture is black and has a geometric shape. But you are right about the stereotyping and tying culture/race to class now that you mention it. But its hard to say for sure with the little information we have. [/QUOTE]
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