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Into the Mother Lands: A Sci-fi RPG by PoC Designers
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 8281385" data-attributes="member: 86279"><p>This is their selling point to score points and get immediate pledges to the KS from some people who are of the like mind-set who will back no matter what just to support this. </p><p></p><p>The other selling point of this KS seems to be that every person part of the writing and design team is a person of color, which is fine but making it a specific statement about the project is them scoring points with another segment of the population who will auto-back to support for this reason without looking into the project.</p><p></p><p>The third is the artwork, which is really good. Good artwork will always get me to look at a project, if only to check it out.</p><p></p><p>The success of this KS will not be based on the game itself, though. It Will be for the first two reasons here. It's another anti-colonialism (which is often treated as synonymous to also being anti-white when the tag line also includes the fact that no non-person of color is on the design team in any way) fantasy rpg based on hypothetical what-if white people were never part of the world culture. </p><p></p><p>I'm just imagining how people would react if this game was designed by an entire group of non-people of color and Advertised (virtue signaled) it like that and decided that every single facet of art and culture in the game completely ignored any reference to any of our world's (planet earth) many, MANY other people of color or indigenous cultures. I'm betting that KS would get slammed on Twitter for being bigoted and the designers pushed out of the industry.</p><p></p><p>As a person of earth and an anthropologist, I'm kinda getting tired of all the racism and hypocrisy. </p><p></p><p>It will be very interesting to see how they will write up a setting that has exploration in it without any colonialistic tropes at all. You can't expand any culture without establishing colonies somewhere to have a base of operation to further explore and settle. And no game, story or entertainment (tv show, movie, etc) can work without some kind of conflict in it. Conflict is the driving force of all dramatic situations and action in every good story told. Without conflict there is no reason for anybody to act. </p><p></p><p>If this game was a Cortex game I'd still be pretty tempted to back it. Cortex System is one of my favorites. The art is quite phenomenal IMO and the class (profession) names are evocative enough to definitely make them distinctive from other games. That's very cool.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 8281385, member: 86279"] This is their selling point to score points and get immediate pledges to the KS from some people who are of the like mind-set who will back no matter what just to support this. The other selling point of this KS seems to be that every person part of the writing and design team is a person of color, which is fine but making it a specific statement about the project is them scoring points with another segment of the population who will auto-back to support for this reason without looking into the project. The third is the artwork, which is really good. Good artwork will always get me to look at a project, if only to check it out. The success of this KS will not be based on the game itself, though. It Will be for the first two reasons here. It's another anti-colonialism (which is often treated as synonymous to also being anti-white when the tag line also includes the fact that no non-person of color is on the design team in any way) fantasy rpg based on hypothetical what-if white people were never part of the world culture. I'm just imagining how people would react if this game was designed by an entire group of non-people of color and Advertised (virtue signaled) it like that and decided that every single facet of art and culture in the game completely ignored any reference to any of our world's (planet earth) many, MANY other people of color or indigenous cultures. I'm betting that KS would get slammed on Twitter for being bigoted and the designers pushed out of the industry. As a person of earth and an anthropologist, I'm kinda getting tired of all the racism and hypocrisy. It will be very interesting to see how they will write up a setting that has exploration in it without any colonialistic tropes at all. You can't expand any culture without establishing colonies somewhere to have a base of operation to further explore and settle. And no game, story or entertainment (tv show, movie, etc) can work without some kind of conflict in it. Conflict is the driving force of all dramatic situations and action in every good story told. Without conflict there is no reason for anybody to act. If this game was a Cortex game I'd still be pretty tempted to back it. Cortex System is one of my favorites. The art is quite phenomenal IMO and the class (profession) names are evocative enough to definitely make them distinctive from other games. That's very cool. [/QUOTE]
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