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Into the Mother Lands: A Sci-fi RPG by PoC Designers
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<blockquote data-quote="Bagpuss" data-source="post: 8481726" data-attributes="member: 3987"><p>from a backer only post</p><p></p><p>Alright, after conferring with the folks working on the game and making sure we got you info since people... keep... asking. Here's the deal with mechanics.</p><p></p><p>We are not going to use Cortex Prime. Why? Biggest issue was licensing and finding something that fit and was fair to both parties. Also the cost of licensing would have been a whole lot. So what will Mother Lands RPG run on? Our own system, which you all will get to test, beat up and give feedback on soon. </p><p></p><p>We've got Daniel Kwan, Eloy Lasanta, Aabria Iyengar, BDave Walters, Gabe Hicks and Eugenio Vargas working on the mechanics. We've had a few meetings to figure out our best course of action before deciding to go with our own system. Since ItML RPG is something new, we wanted to also have unique mechanics that reflect what we're doing with the IP. </p><p></p><p>What exactly are we doing? We're still going with a dice pool, but streamlined to be easier to learn and to flow better for streamed sessions. Not that Cortex is a bad system and them letting us use it for our streamed shows helped us get the stream launched quickly.</p><p></p><p>What's happening on creating the mechanics front? We've got a meeting of the minds happening in the next couple of weeks; and after that session, we'll have a better idea of when playtesting can start in early 2022 for those who backed the KS at The Gamemaster Bundle tier and up ($75). They will receive a KS Playtester role in the discord. If you have not joined the discord as a KS backer, information on how to do so is in this post. </p><p></p><p>Sorry this has taken so long to get to you all, as we wanted to be sure that making our own mechanics was the best course of action, and using an OGL pool or other mechanics option just didn't fit after accepting that a Cortex License wasn't going to happen either. We also are staying away from a D20 system as we want this to be visually, mechanically and otherwise discernable from D&D; as many people still describe the show and in-development game as "Black D&D but in Space".</p><p></p><p>So there you go, TL;DR we are making our own mechanics and will keep you all up to date as we work through and playtesting becomes ready for backers. Lastly, a reminder that many of the team will be at PAX Unplugged and taking time for the holidays. We should be having an update from our Art Director as pencils come in.</p><p></p><p>This update will also be shared in the Discord in the KS Updates channel </p><p></p><p>Thanks for coming along with us on this journey, and we look forward to being in touch a lot more in the new year.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 8481726, member: 3987"] from a backer only post Alright, after conferring with the folks working on the game and making sure we got you info since people... keep... asking. Here's the deal with mechanics. We are not going to use Cortex Prime. Why? Biggest issue was licensing and finding something that fit and was fair to both parties. Also the cost of licensing would have been a whole lot. So what will Mother Lands RPG run on? Our own system, which you all will get to test, beat up and give feedback on soon. We've got Daniel Kwan, Eloy Lasanta, Aabria Iyengar, BDave Walters, Gabe Hicks and Eugenio Vargas working on the mechanics. We've had a few meetings to figure out our best course of action before deciding to go with our own system. Since ItML RPG is something new, we wanted to also have unique mechanics that reflect what we're doing with the IP. What exactly are we doing? We're still going with a dice pool, but streamlined to be easier to learn and to flow better for streamed sessions. Not that Cortex is a bad system and them letting us use it for our streamed shows helped us get the stream launched quickly. What's happening on creating the mechanics front? We've got a meeting of the minds happening in the next couple of weeks; and after that session, we'll have a better idea of when playtesting can start in early 2022 for those who backed the KS at The Gamemaster Bundle tier and up ($75). They will receive a KS Playtester role in the discord. If you have not joined the discord as a KS backer, information on how to do so is in this post. Sorry this has taken so long to get to you all, as we wanted to be sure that making our own mechanics was the best course of action, and using an OGL pool or other mechanics option just didn't fit after accepting that a Cortex License wasn't going to happen either. We also are staying away from a D20 system as we want this to be visually, mechanically and otherwise discernable from D&D; as many people still describe the show and in-development game as "Black D&D but in Space". So there you go, TL;DR we are making our own mechanics and will keep you all up to date as we work through and playtesting becomes ready for backers. Lastly, a reminder that many of the team will be at PAX Unplugged and taking time for the holidays. We should be having an update from our Art Director as pencils come in. This update will also be shared in the Discord in the KS Updates channel Thanks for coming along with us on this journey, and we look forward to being in touch a lot more in the new year. [/QUOTE]
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