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Into The Mystic (4E) -- Please Help Shine A (Point of) Light!
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<blockquote data-quote="Shayuri" data-source="post: 4144461" data-attributes="member: 4936"><p>Firstly, is this an online game, and are you looking for players? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Okay...there's a lot of stuff here, and I like where it's going. I'll offer some of my thoughts on a few questions you asked though.</p><p></p><p><strong>On Religion:</strong> Points to consider. </p><p></p><p>The dwarfish population probably "inherited" a version of the giants' old culture, as it was practiced on the island, though it's not inconceivable that they retained at least some of their own pre-slave culture as well. Either way, you need to decide how they interacted with the monks of the monestary. Were they friends, foes, or 'live and let live?' Did the monks try to convert them? Did they succeed?</p><p></p><p>The question of the new human raiders being converted is a headscratcher. I can think of a few ways it could be explained, but there may be easier alternatives. For example, what if the "vikings" precede the monestary? Then the monestary could actually be a missionary, with the express purpose of converting the pagans (and dwarves). Especially if this is a relatively new development, it would create some potentially entertaining social situations as the "philosophers with clubs" went at it, with the souls of the island hanging in the balance. Then the PC's could take sides if they wanted, or try to stop the madness.</p><p></p><p>The question of the new religion is largely one of aesthetics. I don't know if I like the idea of it being solely dragonborn...but there's no reason dragonborn couldn't be in the mission. The symbol should be fairly simple...easy to identify and grasp the meaning of with even the slightest of glimpses. These symbols tend to carry the most power. Even something totally iconic, like a circle, can be a great holy symbol. I'd suggest designing the faith and its tenets before worrying about what it looks like. </p><p></p><p><strong>On Races:</strong> Speaking strictly for myself, I've always liked the "feel" of humans being the commonplace sentient, with other races being commensurately more rare. I know if I were thinking of a dragonborn character, one of my intentions would be to play up that exotic feel. With that in mind, you might have the island populated primarily by dwarves and humans...with the others being exceptions to the norm, or perhaps part of the mission. This does reflect my personal aesthetic, which may or may not be congruent with the setting you have in mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 4144461, member: 4936"] Firstly, is this an online game, and are you looking for players? ;) Okay...there's a lot of stuff here, and I like where it's going. I'll offer some of my thoughts on a few questions you asked though. [B]On Religion:[/B] Points to consider. The dwarfish population probably "inherited" a version of the giants' old culture, as it was practiced on the island, though it's not inconceivable that they retained at least some of their own pre-slave culture as well. Either way, you need to decide how they interacted with the monks of the monestary. Were they friends, foes, or 'live and let live?' Did the monks try to convert them? Did they succeed? The question of the new human raiders being converted is a headscratcher. I can think of a few ways it could be explained, but there may be easier alternatives. For example, what if the "vikings" precede the monestary? Then the monestary could actually be a missionary, with the express purpose of converting the pagans (and dwarves). Especially if this is a relatively new development, it would create some potentially entertaining social situations as the "philosophers with clubs" went at it, with the souls of the island hanging in the balance. Then the PC's could take sides if they wanted, or try to stop the madness. The question of the new religion is largely one of aesthetics. I don't know if I like the idea of it being solely dragonborn...but there's no reason dragonborn couldn't be in the mission. The symbol should be fairly simple...easy to identify and grasp the meaning of with even the slightest of glimpses. These symbols tend to carry the most power. Even something totally iconic, like a circle, can be a great holy symbol. I'd suggest designing the faith and its tenets before worrying about what it looks like. [b]On Races:[/b] Speaking strictly for myself, I've always liked the "feel" of humans being the commonplace sentient, with other races being commensurately more rare. I know if I were thinking of a dragonborn character, one of my intentions would be to play up that exotic feel. With that in mind, you might have the island populated primarily by dwarves and humans...with the others being exceptions to the norm, or perhaps part of the mission. This does reflect my personal aesthetic, which may or may not be congruent with the setting you have in mind. :) [/QUOTE]
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