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Into The Mystic (4E) -- Please Help Shine A (Point of) Light!
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<blockquote data-quote="Jack of Tales" data-source="post: 4144492" data-attributes="member: 59475"><p>I like where you're going with this. I hope to be able to help a little:</p><p></p><p>For your monotheistic religion: Several symbols immediately jump to mind depending on the direction you want it to move in.</p><p> 1) Directed away from an elitist perspective of the clergy: Perhaps the pagan clerics are generally not just viewed with respect but as superior to the normal person. Some clerics may have taken advantage of this leading to a perfect way for the monastery to gain followers. They preach that all men are equal, etc, etc. Symbols: A common tool (examples: a hammer, a spade, a pitchfork, a sickle), a horizontal scepter (or other implement the pagan clerics may carry around. Symbolizes placing down the scepter and joining the common man)</p><p></p><p> 2) Pacifism: While this does not strike me as the sort of religion to work with dragonborn, pacificism or in a lesser aspect, peace could be a strong motivator if the towns are viking-ish and raid/combat one another endlessly. Symbol: A broken sword, a conch shell (no idea but they look cool and make nifty sounds)</p><p></p><p>For the Monastery I'd like to know why you didn't want to consider Eladrin? They are a very mystical race and I could see using them in this manner. Dragonborn are much more martial in a tough, I'll kick your mother sort of way.</p><p></p><p>As for how to add other PC races: The true reason/why/how a race got there isn't that important for some races from a PC perspective or even a NPC perspective. Perhaps thousands of years ago there was a land bridge from Y and they made it there. The way to make them fit is through Origin stories. Say you have a tribe of elves living in the north forests of one island. They call themselves the Children of the Storm, they worship a god of weather. Their belief is that their god summoned a great storm that carried all his most loyal followers to this island and that here they are to be tested for survival amongst the harsh environment in their forest. </p><p></p><p>Teiflings could be the ancient denizens of some old pact between devils. But what they believe now is that they once dwelled within the pits of Hell/Abyss/Whatever your world uses for the realm of demons (not devils). As mortals, they were seen as useless and either ignored/killed/enslaved. Their god (who could be a demon thinking of capturing more souls, a sympathetic angel, a god or even just a powerful immortal being/spirit that took pity on them ) led them to the serene beauty of this world er..islands.</p></blockquote><p></p>
[QUOTE="Jack of Tales, post: 4144492, member: 59475"] I like where you're going with this. I hope to be able to help a little: For your monotheistic religion: Several symbols immediately jump to mind depending on the direction you want it to move in. 1) Directed away from an elitist perspective of the clergy: Perhaps the pagan clerics are generally not just viewed with respect but as superior to the normal person. Some clerics may have taken advantage of this leading to a perfect way for the monastery to gain followers. They preach that all men are equal, etc, etc. Symbols: A common tool (examples: a hammer, a spade, a pitchfork, a sickle), a horizontal scepter (or other implement the pagan clerics may carry around. Symbolizes placing down the scepter and joining the common man) 2) Pacifism: While this does not strike me as the sort of religion to work with dragonborn, pacificism or in a lesser aspect, peace could be a strong motivator if the towns are viking-ish and raid/combat one another endlessly. Symbol: A broken sword, a conch shell (no idea but they look cool and make nifty sounds) For the Monastery I'd like to know why you didn't want to consider Eladrin? They are a very mystical race and I could see using them in this manner. Dragonborn are much more martial in a tough, I'll kick your mother sort of way. As for how to add other PC races: The true reason/why/how a race got there isn't that important for some races from a PC perspective or even a NPC perspective. Perhaps thousands of years ago there was a land bridge from Y and they made it there. The way to make them fit is through Origin stories. Say you have a tribe of elves living in the north forests of one island. They call themselves the Children of the Storm, they worship a god of weather. Their belief is that their god summoned a great storm that carried all his most loyal followers to this island and that here they are to be tested for survival amongst the harsh environment in their forest. Teiflings could be the ancient denizens of some old pact between devils. But what they believe now is that they once dwelled within the pits of Hell/Abyss/Whatever your world uses for the realm of demons (not devils). As mortals, they were seen as useless and either ignored/killed/enslaved. Their god (who could be a demon thinking of capturing more souls, a sympathetic angel, a god or even just a powerful immortal being/spirit that took pity on them ) led them to the serene beauty of this world er..islands. [/QUOTE]
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Into The Mystic (4E) -- Please Help Shine A (Point of) Light!
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