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Into The Mystic (4E) -- Please Help Shine A (Point of) Light!
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<blockquote data-quote="DMMo" data-source="post: 4145080" data-attributes="member: 62876"><p>Awesome! First, I love your suggestion that this religion flourishes because it takes the "common person" approach and shuns the elitism of other religions. That is excellent, and I definitely intend to use that! In this religion, there are no high priests demanding tribute to keep their dark gods happy. This religion is all about helping your fellow man/elf/dwarf/etc. and shining a light into the Dark. In a PoL setting, this kind of thing could catch on like wildfire ... and no doubt there would be many interested in trying to stamp out the flames! I also like your suggestions re: symbols. I'm going to give a lot of thought to the idea of a common tool. Or heck, maybe even a candle or torch, symbolizing "shining a light into the Dark" which fits right into the whole notion of PoL.</p><p></p><p></p><p></p><p>I'm not stuck on dragonborn. I don't know much about them right now, and when I get the books I might not want to use them depending on the fluff that I decide to keep/scrap. All I really know about the dragonborn right now is that they had a mighty empire, and fought the tiefling-controlled human empire at some point. But for some reason, I was picturing them in cleric vestments, monk garb, and paladin gleaming armor and thought -- cool. But it could just as easily have been men (from a different land then the Venidur). I don't see eladrin, just because I envision using them very sparingly and see them having more of a role in the Feywild than in the mortal realm. I kind of like the idea of an eladrin PC who was enslaved by something (maybe the fomorian hag mentioned in an earlier post?), escaped, found himself lost in the mists and somehow ended up in our world, maybe floating in the Soulsea before washing up near the monastery. He was discovered, dragged ashore, nursed back to health, but kind of like Jason Bourne has little memory of who he is or how he got here. Of course, when the PCs encounter his former captor, it will all come flooding back.... </p><p></p><p>Maybe I should just wait until the players tell me what race/classes they want to play, and decide from there? If I need a race that isn't already built in, I could decide that was the race of the monastery's founders. Or, I could just go with whatever race the cleric plays for the race of the founders, and the cleric can be a descendant.</p><p></p><p></p><p>All good ideas. There is no community of elves on the islands. I deliberately decided there would be absolutely no trees on the islands (which is the case with the Faroes, on which I modeled Ildur). So there is no elven forest. I can see an exiled or shipwrecked elf ending up here. Or maybe an elven ranger on a secret mission that he hides even from the other PCs? Anyway, I kind of like the idea that only dwarves, the Venidur, and whatever race founded the monastery really have any foothold on these remote islands. Members of any other race need just a little bit of interesting backstory to get here. However, I do really love the "Children of the Storm" concept, and may use that to place a colony of elves on a larger, relatively nearby island modeled loosely after Iceland. "Children of the Storm" -- yeah, I really dig that.</p><p></p><p>Like the eladrin, I want to keep tieflings relatively rare, using some of the fluff that they are descendants of those human nobles who made dark pacts with demons or devils yada yada yada. I imagine any tiefling PC would either be an exile, or on the run. But I'll definitely work with the wishes of the players.</p><p></p><p>Great stuff here, JoT, thanks so much for your input!</p></blockquote><p></p>
[QUOTE="DMMo, post: 4145080, member: 62876"] Awesome! First, I love your suggestion that this religion flourishes because it takes the "common person" approach and shuns the elitism of other religions. That is excellent, and I definitely intend to use that! In this religion, there are no high priests demanding tribute to keep their dark gods happy. This religion is all about helping your fellow man/elf/dwarf/etc. and shining a light into the Dark. In a PoL setting, this kind of thing could catch on like wildfire ... and no doubt there would be many interested in trying to stamp out the flames! I also like your suggestions re: symbols. I'm going to give a lot of thought to the idea of a common tool. Or heck, maybe even a candle or torch, symbolizing "shining a light into the Dark" which fits right into the whole notion of PoL. I'm not stuck on dragonborn. I don't know much about them right now, and when I get the books I might not want to use them depending on the fluff that I decide to keep/scrap. All I really know about the dragonborn right now is that they had a mighty empire, and fought the tiefling-controlled human empire at some point. But for some reason, I was picturing them in cleric vestments, monk garb, and paladin gleaming armor and thought -- cool. But it could just as easily have been men (from a different land then the Venidur). I don't see eladrin, just because I envision using them very sparingly and see them having more of a role in the Feywild than in the mortal realm. I kind of like the idea of an eladrin PC who was enslaved by something (maybe the fomorian hag mentioned in an earlier post?), escaped, found himself lost in the mists and somehow ended up in our world, maybe floating in the Soulsea before washing up near the monastery. He was discovered, dragged ashore, nursed back to health, but kind of like Jason Bourne has little memory of who he is or how he got here. Of course, when the PCs encounter his former captor, it will all come flooding back.... Maybe I should just wait until the players tell me what race/classes they want to play, and decide from there? If I need a race that isn't already built in, I could decide that was the race of the monastery's founders. Or, I could just go with whatever race the cleric plays for the race of the founders, and the cleric can be a descendant. All good ideas. There is no community of elves on the islands. I deliberately decided there would be absolutely no trees on the islands (which is the case with the Faroes, on which I modeled Ildur). So there is no elven forest. I can see an exiled or shipwrecked elf ending up here. Or maybe an elven ranger on a secret mission that he hides even from the other PCs? Anyway, I kind of like the idea that only dwarves, the Venidur, and whatever race founded the monastery really have any foothold on these remote islands. Members of any other race need just a little bit of interesting backstory to get here. However, I do really love the "Children of the Storm" concept, and may use that to place a colony of elves on a larger, relatively nearby island modeled loosely after Iceland. "Children of the Storm" -- yeah, I really dig that. Like the eladrin, I want to keep tieflings relatively rare, using some of the fluff that they are descendants of those human nobles who made dark pacts with demons or devils yada yada yada. I imagine any tiefling PC would either be an exile, or on the run. But I'll definitely work with the wishes of the players. Great stuff here, JoT, thanks so much for your input! [/QUOTE]
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