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Into The Mystic (4E) -- Please Help Shine A (Point of) Light!
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<blockquote data-quote="DMMo" data-source="post: 4163116" data-attributes="member: 62876"><p>Thanks for the input and encouragement! I like your idea very much. It might be a tad bit more "big picture" than I want to go right now (Ray Winninger's First Rule of Dungeoncraft: "Never force yourself to create more than you must.").</p><p></p><p>However, while I'm going to force myself not to consider your tantalizing epic-level, campaign arching twist, it does inspire me to consider something a bit more immediate and on a smaller scale. So far, I've built up the idea of this monotheistic faith, and by extension its practitioners, as virtuous and altruistic. Now it occurs to me that I might want to build in some kind of secret that cuts against that grain. I'm not talking about a priest who turns out to be a diabolical devil-worshiper or anything quite that overdone. But perhaps there is some secret shame, some spiritual burden carried by the headmaster (or headmistress) of the monastery, that can lead to adventure? Something that doesn't make this priest (or his predecessors) a bad or evil person, but shows they are still flawed mortals? Perhaps something relating to why they chose these remote, and at the time all but forgotten, islands to base the monastery? Or what they found at the location when they first arrived? It's murky, I know, but I feel there are the seeds to *something* there. Thanks, Ethalias!</p></blockquote><p></p>
[QUOTE="DMMo, post: 4163116, member: 62876"] Thanks for the input and encouragement! I like your idea very much. It might be a tad bit more "big picture" than I want to go right now (Ray Winninger's First Rule of Dungeoncraft: "Never force yourself to create more than you must."). However, while I'm going to force myself not to consider your tantalizing epic-level, campaign arching twist, it does inspire me to consider something a bit more immediate and on a smaller scale. So far, I've built up the idea of this monotheistic faith, and by extension its practitioners, as virtuous and altruistic. Now it occurs to me that I might want to build in some kind of secret that cuts against that grain. I'm not talking about a priest who turns out to be a diabolical devil-worshiper or anything quite that overdone. But perhaps there is some secret shame, some spiritual burden carried by the headmaster (or headmistress) of the monastery, that can lead to adventure? Something that doesn't make this priest (or his predecessors) a bad or evil person, but shows they are still flawed mortals? Perhaps something relating to why they chose these remote, and at the time all but forgotten, islands to base the monastery? Or what they found at the location when they first arrived? It's murky, I know, but I feel there are the seeds to *something* there. Thanks, Ethalias! [/QUOTE]
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Into The Mystic (4E) -- Please Help Shine A (Point of) Light!
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