Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Into the New World - Recruitment OPEN (Current players stay OUT!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zurai" data-source="post: 3856073" data-attributes="member: 52324"><p>Best. (Computer) Game. Evar! New version in just a couple days!!! <bounce></p><p></p><p></p><p></p><p>Spirit marks have no mechanical benefit, at least at the moment. They're entirely flavor. Think of something in the natural world associated with healing or life and it'd be a good spirit patron; water, sometimes fire, certain plants, etc.</p><p></p><p>As for classes, there are four listed classes with healing spells and one with healing special abilities. The spellcasters are the Adept (NPC class, but it has a <strong>great</strong> spell list), Bard, Ranger, and Spirit Shaman. Non-spellcaster is the Paladin. Of the five, Spirit Shamans make the best healers, with Bards and Adepts pretty much tied for second. A note about Spirit Shamans and Paladins: while not all spellcasters are spirit-talkers, all Spirit Shamans and Paladins are. So, if you pick one of those two classes, you'll need to decide on a spirit patron. The patron is mostly flavor for the Spirit Shaman, but it will decide which abilities you get access to as a Paladin. Also note that there are currently zero Paladins in the setting. It's an extremely rare class in general in the world. I left it open for players here because Paladins are usually destined for great things - ie, they're mostly PC bait.</p><p></p><p>Of note here is that I do not play "hit points" (or more precisely with the variant I'm using in this game, Vitality Points) as neccesarily being physical damage. A soldier with extremely low morale would have very low "hit points" to me. This leaves the door open for you to flavor healing as non-magical for classes that don't neccesarily fit the general spellcaster mold, like Bards, Rangers, and Paladins. Their inspiring presence or knowledge of the local plantlife or witty reparte (or whatever else) can be the catalyst for healing, instead of a "spell" in the default sense of the word. Mechanically it'd still be a spell or SLA/SU ability, but flavorwise it can be pretty much anything.</p><p></p><p></p><p></p><p>No worries about "too much detail" unless you plan to start asking what color all 900-odd peoples' hair is <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p><strong>Marriages</strong>: Yes, informally. There's no true religion in the modern sense of the word, so there's not so much need for a religious marriage ceremony. Think more medieval joining of households than modern walking down the aisle. Ritualwise, there'd be a ceremony to ensure the blessing of the spirits on the union, and another ritual to attract a house-spirit to watch over the new couple's home.</p><p></p><p><strong>Prejudices</strong>: As mentioned, Arcanists are looked at askance. Their magic is completely different from the healing and spirit-related magic that the vast majority of spellcasters in the area practice, and only the arcanists themselves really understand any of it. They're considered useful to have around, but mainly in the sense that an ox is useful to have on the farm.</p><p></p><p><strong>Clothing</strong>: Simple wool and/or cotton shirts and pants. Women wear skirts. People tend to wear their "festival best" to market days and important ceremonies like the blessing of the crops and the supplication of the river spirit prior to the annual flooding. Work clothes are as likely to be leather as wool - there's plenty of game in the area, so non-exotic leather is cheap.</p><p></p><p><strong>Domesticated animals</strong>: Yes. Sheep, cattle, and horses are all present in small numbers. There are more cattle than horses and more horses than sheep. The cattle and horses mainly graze west of the Spiritwash, while the sheep are usually kept in the hills to the south and east of town.</p><p></p><p><strong>Climate</strong>: Temperate and moderately wet. Cuirlen is some distance above the equator so it doesn't get too hot most of the time, but the nearby mountains and dense forest channel rain right through the general area frequently.</p></blockquote><p></p>
[QUOTE="Zurai, post: 3856073, member: 52324"] Best. (Computer) Game. Evar! New version in just a couple days!!! <bounce> Spirit marks have no mechanical benefit, at least at the moment. They're entirely flavor. Think of something in the natural world associated with healing or life and it'd be a good spirit patron; water, sometimes fire, certain plants, etc. As for classes, there are four listed classes with healing spells and one with healing special abilities. The spellcasters are the Adept (NPC class, but it has a [b]great[/b] spell list), Bard, Ranger, and Spirit Shaman. Non-spellcaster is the Paladin. Of the five, Spirit Shamans make the best healers, with Bards and Adepts pretty much tied for second. A note about Spirit Shamans and Paladins: while not all spellcasters are spirit-talkers, all Spirit Shamans and Paladins are. So, if you pick one of those two classes, you'll need to decide on a spirit patron. The patron is mostly flavor for the Spirit Shaman, but it will decide which abilities you get access to as a Paladin. Also note that there are currently zero Paladins in the setting. It's an extremely rare class in general in the world. I left it open for players here because Paladins are usually destined for great things - ie, they're mostly PC bait. Of note here is that I do not play "hit points" (or more precisely with the variant I'm using in this game, Vitality Points) as neccesarily being physical damage. A soldier with extremely low morale would have very low "hit points" to me. This leaves the door open for you to flavor healing as non-magical for classes that don't neccesarily fit the general spellcaster mold, like Bards, Rangers, and Paladins. Their inspiring presence or knowledge of the local plantlife or witty reparte (or whatever else) can be the catalyst for healing, instead of a "spell" in the default sense of the word. Mechanically it'd still be a spell or SLA/SU ability, but flavorwise it can be pretty much anything. No worries about "too much detail" unless you plan to start asking what color all 900-odd peoples' hair is :lol: [B]Marriages[/B]: Yes, informally. There's no true religion in the modern sense of the word, so there's not so much need for a religious marriage ceremony. Think more medieval joining of households than modern walking down the aisle. Ritualwise, there'd be a ceremony to ensure the blessing of the spirits on the union, and another ritual to attract a house-spirit to watch over the new couple's home. [B]Prejudices[/B]: As mentioned, Arcanists are looked at askance. Their magic is completely different from the healing and spirit-related magic that the vast majority of spellcasters in the area practice, and only the arcanists themselves really understand any of it. They're considered useful to have around, but mainly in the sense that an ox is useful to have on the farm. [B]Clothing[/B]: Simple wool and/or cotton shirts and pants. Women wear skirts. People tend to wear their "festival best" to market days and important ceremonies like the blessing of the crops and the supplication of the river spirit prior to the annual flooding. Work clothes are as likely to be leather as wool - there's plenty of game in the area, so non-exotic leather is cheap. [B]Domesticated animals[/B]: Yes. Sheep, cattle, and horses are all present in small numbers. There are more cattle than horses and more horses than sheep. The cattle and horses mainly graze west of the Spiritwash, while the sheep are usually kept in the hills to the south and east of town. [B]Climate[/B]: Temperate and moderately wet. Cuirlen is some distance above the equator so it doesn't get too hot most of the time, but the nearby mountains and dense forest channel rain right through the general area frequently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Into the New World - Recruitment OPEN (Current players stay OUT!)
Top