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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 3856097" data-attributes="member: 20345"><p>I have an idea for a character. No name or stats yet.</p><p></p><p>He is a simple farmboy, perhaps only 15 or 16, from one of the surrounding farms. When his work is done, or when he can steal away on the occasional Saturday, he spends most of his time alone communing with nature and with his daydreams by the river or just inside the edge of the Noonshadow. He has often daydreamed of exploring the old stone temple, even when he was a young child, but most of his daydreams now involve fantastic ideas of traveling up or down the river. And occasionally, he entertains the impossible idea that he may even one day visit the distant mountains on the horizon.</p><p></p><p>Recently, he has found that he has developed a special "knack" for mending things, and once or twice he has even cured a minor cut or sprained ankle, both on himself and on some of the farm animals. Once, when he was in the forest, and he spied a wolf lurking nearby, he apparently conjured some kind of fog out of nowhere that lingered around him and concealed him from the beast!</p><p></p><p>He doesn't know where these abilities come from, but he assumes they must be a gift of the river spirit of the forest spirit. Frankly, they frighten him a bit. Perhaps when he and his Pa go into town next Sunday to trade at the market, he will be able to sneak away for a while and talk to Sotera about them. Hopefully, this will be the week that Anakletos is trading, as he will have the best chance at sneaking off unnoticed when his Pa is in negotiations with the bronzesmith.</p><p></p><p></p><p>BTW, the character would be an Adept, but I would like to restrict the spell list to better fit the flavor of the background. For at least the first level, he would specialize in healing and in discovering creative uses for his other minor magics. However, I would like to branch out into another class as the game progresses. No ideas for that yet, and I would actually like to "let the game decide" that part, rather than planning it out in advance.</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 3856097, member: 20345"] I have an idea for a character. No name or stats yet. He is a simple farmboy, perhaps only 15 or 16, from one of the surrounding farms. When his work is done, or when he can steal away on the occasional Saturday, he spends most of his time alone communing with nature and with his daydreams by the river or just inside the edge of the Noonshadow. He has often daydreamed of exploring the old stone temple, even when he was a young child, but most of his daydreams now involve fantastic ideas of traveling up or down the river. And occasionally, he entertains the impossible idea that he may even one day visit the distant mountains on the horizon. Recently, he has found that he has developed a special "knack" for mending things, and once or twice he has even cured a minor cut or sprained ankle, both on himself and on some of the farm animals. Once, when he was in the forest, and he spied a wolf lurking nearby, he apparently conjured some kind of fog out of nowhere that lingered around him and concealed him from the beast! He doesn't know where these abilities come from, but he assumes they must be a gift of the river spirit of the forest spirit. Frankly, they frighten him a bit. Perhaps when he and his Pa go into town next Sunday to trade at the market, he will be able to sneak away for a while and talk to Sotera about them. Hopefully, this will be the week that Anakletos is trading, as he will have the best chance at sneaking off unnoticed when his Pa is in negotiations with the bronzesmith. BTW, the character would be an Adept, but I would like to restrict the spell list to better fit the flavor of the background. For at least the first level, he would specialize in healing and in discovering creative uses for his other minor magics. However, I would like to branch out into another class as the game progresses. No ideas for that yet, and I would actually like to "let the game decide" that part, rather than planning it out in advance. [/QUOTE]
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