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<blockquote data-quote="Zurai" data-source="post: 3856860" data-attributes="member: 52324"><p>Hah! Someone noticed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Yeah, the names are greek/greek-inspired. I'm not requiring PCs to follow the naming scheme, but I like having consistent cultural themes for NPC names. I'll touch on the spirit-talker thing at the end.</p><p></p><p></p><p></p><p>There are very, <em><strong>very</strong></em> few things that will get a "NO WAY" response from me in this game. Someone wanting to form a rudimentary priesthood is not one of those things; knock yourself out. Don't expect a lot of traction to it, though, unless Antiklites spends a lot of time and effort into it.</p><p></p><p></p><p></p><p>Character sheet looks good, with one minor caveat I'll get to after your background.</p><p></p><p></p><p></p><p>The background looks excellent. There are two things that I have notes on, here:</p><p>One, if it became known that Antiklites cannot hear his spirit, that would cause unease among the spirit-talkers, and unease there translates to unfriendly villagers. It gives me some very nice plot hooks, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Two, there is only one building made of stone in the area - the ancient temple Cuirlen was founded around. No one knows who built it or how. There are no quarries in the vicinity. Antiklites can certainly be incredibly interested in the construction of the temple, still; I left that as a dangling plot hook in the setting info for a reason <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I just wanted to be sure you were aware that a stonemason isn't really a useful profession in Cuirlen at the present time. Architect is, however.</p></blockquote><p></p>
[QUOTE="Zurai, post: 3856860, member: 52324"] Hah! Someone noticed! :D Yeah, the names are greek/greek-inspired. I'm not requiring PCs to follow the naming scheme, but I like having consistent cultural themes for NPC names. I'll touch on the spirit-talker thing at the end. There are very, [i][b]very[/b][/i] few things that will get a "NO WAY" response from me in this game. Someone wanting to form a rudimentary priesthood is not one of those things; knock yourself out. Don't expect a lot of traction to it, though, unless Antiklites spends a lot of time and effort into it. Character sheet looks good, with one minor caveat I'll get to after your background. The background looks excellent. There are two things that I have notes on, here: One, if it became known that Antiklites cannot hear his spirit, that would cause unease among the spirit-talkers, and unease there translates to unfriendly villagers. It gives me some very nice plot hooks, though :D Two, there is only one building made of stone in the area - the ancient temple Cuirlen was founded around. No one knows who built it or how. There are no quarries in the vicinity. Antiklites can certainly be incredibly interested in the construction of the temple, still; I left that as a dangling plot hook in the setting info for a reason ;) I just wanted to be sure you were aware that a stonemason isn't really a useful profession in Cuirlen at the present time. Architect is, however. [/QUOTE]
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