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<blockquote data-quote="James Heard" data-source="post: 3859489" data-attributes="member: 7280"><p>That's what I was thinking - there's so few people and so few industries (and what industry you'd have would be very labor intensive) that everyone would have to be pretty used to chipping in and helping "just because," especially with some of the critical industries like farming. Farming should be (nearly) communal, because crops have to be planted and harvested on pretty keen schedules. The same is probably true for sheep shearing and most of the cooking & hunting, and especially things like putting together/repairing houses.</p><p></p><p>Anyways, I'm not trying to be critical - just trying to nail down the time period/technology/common customs a little more because I've got some notions on what direction I'd like to take Antiklites in that would seem really wonky if the town is past the "Everyone helps his or her neighbor, because that's all we have" stage and were in the "Everyone for themselves, because you can't trust anyone else" portion of developing towns. Levels of distrust I suppose? Except for people who are simply annoying, or possible exiles doping up the town and such, I'd imagined that everyone pretty much treated everyone else as extended family. </p><p></p><p>With loose marriage customs, maybe we're all 3rd cousins anyway.</p></blockquote><p></p>
[QUOTE="James Heard, post: 3859489, member: 7280"] That's what I was thinking - there's so few people and so few industries (and what industry you'd have would be very labor intensive) that everyone would have to be pretty used to chipping in and helping "just because," especially with some of the critical industries like farming. Farming should be (nearly) communal, because crops have to be planted and harvested on pretty keen schedules. The same is probably true for sheep shearing and most of the cooking & hunting, and especially things like putting together/repairing houses. Anyways, I'm not trying to be critical - just trying to nail down the time period/technology/common customs a little more because I've got some notions on what direction I'd like to take Antiklites in that would seem really wonky if the town is past the "Everyone helps his or her neighbor, because that's all we have" stage and were in the "Everyone for themselves, because you can't trust anyone else" portion of developing towns. Levels of distrust I suppose? Except for people who are simply annoying, or possible exiles doping up the town and such, I'd imagined that everyone pretty much treated everyone else as extended family. With loose marriage customs, maybe we're all 3rd cousins anyway. [/QUOTE]
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