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Into the Sewers
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<blockquote data-quote="Infiniti2000" data-source="post: 4995230" data-attributes="member: 31734"><p>I'm planning an adventure for the PCs to 'clear out' the sewers. But, I want it to be a little more than simply clearing it out. Anyway, let me briefly explain the encounters I came up with, how I'm tying them together, and a couple of other things and then what I'm asking for help with.</p><p></p><p>This 'dungeon' is three main areas:</p><p></p><p>1. Bullywug lair. An abandoned house leads into the main lair (a hole was dug down and a ladder installed). The lair is filled halfway with water and an underwater passage leads to a nest. A path then leads to the main sewer system. There four possible encounters here: house (definite), lair (definite, and quite hard given that it will be partially in water), nest (not likely to occur because they'll have to find the underwater passage and then be motivated to check it out, maybe I'll have someone flee), and then just outside in the sewers.</p><p></p><p>2. Temple. Further down the sewer system, they will find a boarded up passage that leads to a carved out cavern and then a full-on underground, evil-guy, hidden temple. I can't recall the deity off hand, but it's the one that likes torture and jails. There's also a rivulet from the temple to the sewer system that spews acidic poison. The PCs could follow this it will require a lot of squeezing. If they fail to go through the boards (despite the stench of death behind it), they might be motivated to find out the source of acid. The high priest's chambers is the one adjoining room to the temple with an intact, locked door. That room leads up to a secret door in another house. This one is lived in by an innocent family who has no idea what's underneath. Will the heroes believe them? The encounters here will be undead and one fungus, and some acidic rats (minor tweaks).</p><p></p><p>3. Drake lair. The sewers have a retention area where the drakes will lair. A bunch of different drakes will be here, including some custom drakes (I love the monster builder).</p><p></p><p>It's my proposition that the drakes and bullywugs get along. The encounter at the abandoned house will contain one drake, which will flee at the first opportunity. When/if the heroes pursue they will not find the drake in the following encounter areas and therefore will hopefully be persuaded to continue adventuring into the sewers. That seems a little thin, however, and I'd appreciate any other ideas.</p><p></p><p>The temple is purely an additional encounter area for flavor. Not everything needs to be tied together and I like the flavor aspect of this. I've not used such a thing before, so it interests me. However, I can also use it to tie into some machinations above ground. Does anyone know about this temple and is searching for it? Any other ideas on how this thing could be used from a plot perspective?</p><p></p><p>I want an NPC in this. So, I was thinking of a 'sewer caretaker' that may even be hired by the town. But, wouldn't he know about these areas? If so, what is his connection and why hasn't he reported it? Maybe he's a wererat and they are aligned with the others? If he doesn't know about it, why not? I can't think it would really be that recent. I was thinking maybe having him meet the heroes once they are in the sewer system, maybe after the final battle in the bullywug lair. "Hey, I heard something and came running..." Then, he could follow them as far as the drakes, perhaps not choosing to follow them into the temple area, and then perhaps reveal some plotting (he's a friend of the drakes). If I do that, I'll have to stat him up, so what race/class/whatever should he be? She?</p><p></p><p>The heroes will get involved in this because a "big frog" and a "small dragon" were seen in town and then investigation (by the guard) revealed that there have been several pets missing over the last couple of weeks and possibly a missing person or two (maybe the caretaker brings victims down there). However, the guards are outmatched by the frogs and drakes and several lie dead (including maybe one of the frogs). The heroes, who hopefully have just handling the runaway wagon caper, will be paid to help and given a major quest to remove the frog/drake menace from the sewers. Maybe one of the missing people is still a captive in the drake's lair?</p><p></p><p>PS. I can post the monster stats and scan in the rooms if anyone is interested. This intended for 1st level characters and would get them up to 2nd if fully completed (together with the runaway wagon encounter).</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4995230, member: 31734"] I'm planning an adventure for the PCs to 'clear out' the sewers. But, I want it to be a little more than simply clearing it out. Anyway, let me briefly explain the encounters I came up with, how I'm tying them together, and a couple of other things and then what I'm asking for help with. This 'dungeon' is three main areas: 1. Bullywug lair. An abandoned house leads into the main lair (a hole was dug down and a ladder installed). The lair is filled halfway with water and an underwater passage leads to a nest. A path then leads to the main sewer system. There four possible encounters here: house (definite), lair (definite, and quite hard given that it will be partially in water), nest (not likely to occur because they'll have to find the underwater passage and then be motivated to check it out, maybe I'll have someone flee), and then just outside in the sewers. 2. Temple. Further down the sewer system, they will find a boarded up passage that leads to a carved out cavern and then a full-on underground, evil-guy, hidden temple. I can't recall the deity off hand, but it's the one that likes torture and jails. There's also a rivulet from the temple to the sewer system that spews acidic poison. The PCs could follow this it will require a lot of squeezing. If they fail to go through the boards (despite the stench of death behind it), they might be motivated to find out the source of acid. The high priest's chambers is the one adjoining room to the temple with an intact, locked door. That room leads up to a secret door in another house. This one is lived in by an innocent family who has no idea what's underneath. Will the heroes believe them? The encounters here will be undead and one fungus, and some acidic rats (minor tweaks). 3. Drake lair. The sewers have a retention area where the drakes will lair. A bunch of different drakes will be here, including some custom drakes (I love the monster builder). It's my proposition that the drakes and bullywugs get along. The encounter at the abandoned house will contain one drake, which will flee at the first opportunity. When/if the heroes pursue they will not find the drake in the following encounter areas and therefore will hopefully be persuaded to continue adventuring into the sewers. That seems a little thin, however, and I'd appreciate any other ideas. The temple is purely an additional encounter area for flavor. Not everything needs to be tied together and I like the flavor aspect of this. I've not used such a thing before, so it interests me. However, I can also use it to tie into some machinations above ground. Does anyone know about this temple and is searching for it? Any other ideas on how this thing could be used from a plot perspective? I want an NPC in this. So, I was thinking of a 'sewer caretaker' that may even be hired by the town. But, wouldn't he know about these areas? If so, what is his connection and why hasn't he reported it? Maybe he's a wererat and they are aligned with the others? If he doesn't know about it, why not? I can't think it would really be that recent. I was thinking maybe having him meet the heroes once they are in the sewer system, maybe after the final battle in the bullywug lair. "Hey, I heard something and came running..." Then, he could follow them as far as the drakes, perhaps not choosing to follow them into the temple area, and then perhaps reveal some plotting (he's a friend of the drakes). If I do that, I'll have to stat him up, so what race/class/whatever should he be? She? The heroes will get involved in this because a "big frog" and a "small dragon" were seen in town and then investigation (by the guard) revealed that there have been several pets missing over the last couple of weeks and possibly a missing person or two (maybe the caretaker brings victims down there). However, the guards are outmatched by the frogs and drakes and several lie dead (including maybe one of the frogs). The heroes, who hopefully have just handling the runaway wagon caper, will be paid to help and given a major quest to remove the frog/drake menace from the sewers. Maybe one of the missing people is still a captive in the drake's lair? PS. I can post the monster stats and scan in the rooms if anyone is interested. This intended for 1st level characters and would get them up to 2nd if fully completed (together with the runaway wagon encounter). [/QUOTE]
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