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Intra-party assassination attempt
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<blockquote data-quote="DwarvenBrew" data-source="post: 425108" data-attributes="member: 2696"><p><strong>Sort of a lost cause...</strong></p><p></p><p>IMO, scenarios like this are what destroys gaming groups. In the end, people tend to hold grudges that spill into follow-on campaigns/adventures.</p><p></p><p>I know my opinion isn't particularly "helpful", but it's what I think. D&D really is a team game if your goal is to have fun. However, if you have particularly mature players, it might all pan out.</p><p></p><p>If I was the DM, and was interested in saving the campaign for the long haul, then *I* would probably try to reunite the characters by forcing them to rely on each other.</p><p></p><p>For instance, perhaps someone within the Yogo family has an old grudge against Mioko, and somehow sets up a particular encounter between Kobashi and the Yogo agents so that Mioko appears to be a "double agent", and she is actually an ally of Kobashi (why she would be a double agent would have to be something that your creative NPC with a grudge would have to make up, I just don't have enough background to think of a good one). In short, now Mioko is on the run too, and would need Kobashi to help her stay one step ahead.</p><p></p><p>The easiest way to make Kobashi need Mioko is simply to give her "inside information" about the Yogo family that will help keep them both alive.</p><p></p><p>The campaign plot would shift to staying one step ahead of the Yogo family that's seeking vengance, with many side adventures interspersed throughout.</p><p></p><p>Just my idea, let us know what you do and how it turns out.</p></blockquote><p></p>
[QUOTE="DwarvenBrew, post: 425108, member: 2696"] [b]Sort of a lost cause...[/b] IMO, scenarios like this are what destroys gaming groups. In the end, people tend to hold grudges that spill into follow-on campaigns/adventures. I know my opinion isn't particularly "helpful", but it's what I think. D&D really is a team game if your goal is to have fun. However, if you have particularly mature players, it might all pan out. If I was the DM, and was interested in saving the campaign for the long haul, then *I* would probably try to reunite the characters by forcing them to rely on each other. For instance, perhaps someone within the Yogo family has an old grudge against Mioko, and somehow sets up a particular encounter between Kobashi and the Yogo agents so that Mioko appears to be a "double agent", and she is actually an ally of Kobashi (why she would be a double agent would have to be something that your creative NPC with a grudge would have to make up, I just don't have enough background to think of a good one). In short, now Mioko is on the run too, and would need Kobashi to help her stay one step ahead. The easiest way to make Kobashi need Mioko is simply to give her "inside information" about the Yogo family that will help keep them both alive. The campaign plot would shift to staying one step ahead of the Yogo family that's seeking vengance, with many side adventures interspersed throughout. Just my idea, let us know what you do and how it turns out. [/QUOTE]
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