Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intraclass Unified Mechanics and Siloing of Playstyles Via Keyword
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 5974733" data-attributes="member: 6696971"><p>I think my explanation may have been insufficient or our collective rubber is not meeting the road because I fail to see the two issues you're depicting arising: </p><p></p><p>- the core game being modified?</p><p>- the need for multiple styles and bloat because of it?</p><p></p><p>The core game would actually not need to be modified at all. I'm not sure why you think it would. If you're presupposing a core playstyle - Theatre of the Mind + Low/Dark Fantasy - then you can default every class to be represented in the PHB1 via pre-builds under those auspices. Every other playstyle would just be "Plug and Play" by "unplugging" those pre-ordained choices and "plugging in" their own choices. For instance, if you wanted a 4e character who was (i) Tactical Module ready and whose flavor was (ii) High Fantasy sub-genre relevant, you pick powers/features that possess both Keywords. Etc, Etc.</p><p></p><p>Regarding the second concern, I just don't see it. There really are only a few very broad, muddled sub-genres of DnD. There is no more need to focus like a laser beam on sub-sub-sub-genres such as "Twilight-Angst-Addled-Teenager With a Whiff of Harry Potter Chicanery" as there is to allow absurdly narrow archetypes as classes. You compose them through narrowing or broadening or muddling composition by way of the various build options (PC and game mechanics) available.</p><p></p><p>Look, almost every single thread, when you get down to it, appears to be a war over two things:</p><p></p><p>1) Your preferred playstyle/game mechanics representing the "default" (goodrightfun) DnD in the core.</p><p>2) Representation of your preferred playstyle/game mechanics in the core as a product of page count.</p><p></p><p>If we are that concerned with these two issues (specifically 2), then this is a possible avenue of lessening page count (through Keyword usage) and thus having more representation of each of our preferred playstyles/game mechanics in the core rulebooks. Further, a "Plug and Play" class system based on sub-genre and mechanic-interface specific Class Features seems to be an easy way for players and DMs to constrain their games to their specific playstyles.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5974733, member: 6696971"] I think my explanation may have been insufficient or our collective rubber is not meeting the road because I fail to see the two issues you're depicting arising: - the core game being modified? - the need for multiple styles and bloat because of it? The core game would actually not need to be modified at all. I'm not sure why you think it would. If you're presupposing a core playstyle - Theatre of the Mind + Low/Dark Fantasy - then you can default every class to be represented in the PHB1 via pre-builds under those auspices. Every other playstyle would just be "Plug and Play" by "unplugging" those pre-ordained choices and "plugging in" their own choices. For instance, if you wanted a 4e character who was (i) Tactical Module ready and whose flavor was (ii) High Fantasy sub-genre relevant, you pick powers/features that possess both Keywords. Etc, Etc. Regarding the second concern, I just don't see it. There really are only a few very broad, muddled sub-genres of DnD. There is no more need to focus like a laser beam on sub-sub-sub-genres such as "Twilight-Angst-Addled-Teenager With a Whiff of Harry Potter Chicanery" as there is to allow absurdly narrow archetypes as classes. You compose them through narrowing or broadening or muddling composition by way of the various build options (PC and game mechanics) available. Look, almost every single thread, when you get down to it, appears to be a war over two things: 1) Your preferred playstyle/game mechanics representing the "default" (goodrightfun) DnD in the core. 2) Representation of your preferred playstyle/game mechanics in the core as a product of page count. If we are that concerned with these two issues (specifically 2), then this is a possible avenue of lessening page count (through Keyword usage) and thus having more representation of each of our preferred playstyles/game mechanics in the core rulebooks. Further, a "Plug and Play" class system based on sub-genre and mechanic-interface specific Class Features seems to be an easy way for players and DMs to constrain their games to their specific playstyles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intraclass Unified Mechanics and Siloing of Playstyles Via Keyword
Top