Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Intrigue, plot help.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Karak" data-source="post: 6054471" data-attributes="member: 6700170"><p>So true. Most of my games involve a good deal of clues, some missed, some found, and we still talk about "this game, or that game" years later. The best part is when a player informs me that I dropped a clue I wasn't aware of or that they picked up on something and it wasn't a clue at all but it fit into the story.</p><p></p><p>Admittedly I freestyle all my games so I have been doing it long enough to understand when and where to put things. But I adore these kinds of games.</p><p></p><p>One thing I LOVE to do is to throw at least 2 or 3 red herrings or really unique twists. Even if its the town priest also being the sheriff. I have found that 1-3 very memorable things really traps the players into the game plot. Using the cards like I do, these come up almost often enough that I can throw some away. But it leads to incredibly interesting twists. </p><p></p><p>I would say my major rule is that in most of my games with intrigue based plots I hold true to the fact that good people do bad things for good reasons and the opposite as well. Leading to bad guys that really barely are, or good guys that the players end up HATING at the end.</p><p></p><p>As for tracking story plots I use a simple piece of paper and a pencil and a cloud chart or mind map. This very basic way of tracking things allows for me to ad lib when I need but also glance at the piece of paper and come up with connections .</p></blockquote><p></p>
[QUOTE="Karak, post: 6054471, member: 6700170"] So true. Most of my games involve a good deal of clues, some missed, some found, and we still talk about "this game, or that game" years later. The best part is when a player informs me that I dropped a clue I wasn't aware of or that they picked up on something and it wasn't a clue at all but it fit into the story. Admittedly I freestyle all my games so I have been doing it long enough to understand when and where to put things. But I adore these kinds of games. One thing I LOVE to do is to throw at least 2 or 3 red herrings or really unique twists. Even if its the town priest also being the sheriff. I have found that 1-3 very memorable things really traps the players into the game plot. Using the cards like I do, these come up almost often enough that I can throw some away. But it leads to incredibly interesting twists. I would say my major rule is that in most of my games with intrigue based plots I hold true to the fact that good people do bad things for good reasons and the opposite as well. Leading to bad guys that really barely are, or good guys that the players end up HATING at the end. As for tracking story plots I use a simple piece of paper and a pencil and a cloud chart or mind map. This very basic way of tracking things allows for me to ad lib when I need but also glance at the piece of paper and come up with connections . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Intrigue, plot help.
Top