Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Intrigue, plot help.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Karak" data-source="post: 6055834" data-attributes="member: 6700170"><p>Indeed. It does have one that is based on the 52 cards the US government had concerning military targets of a personal kind. </p><p></p><p>The cards really do amazing things for me. Something about having a mix of randomness with the suits that allow me o think outside the box. </p><p></p><p>For large organizations we usually made a pyramid of 8-9 cards and for smaller ones we have maybe 3-4. Its nice because you can put the two pyramids on a table in front of you and you can sort of draw connections between them. Things like the smaller gang doing small jobs for the larger corporation but only every having contact with the character represented by the 4 of clubs. This works awesome for me because at times the smaller group may actually NOT want to assist the larger group and partners become enemies. It works really well. </p><p></p><p>Another thing we did was chose a card for each character and placed in between the 2 pyramids. Allowing me to get a visual representation of where the player characters are, who they might run into and how their continued investigation would dig deeper into the pyramids(organizations).</p><p></p><p>I really had to flesh a great deal of this out for our RPG AfterEarth. It seemed to get a good deal of positive response from play-testers.</p></blockquote><p></p>
[QUOTE="Karak, post: 6055834, member: 6700170"] Indeed. It does have one that is based on the 52 cards the US government had concerning military targets of a personal kind. The cards really do amazing things for me. Something about having a mix of randomness with the suits that allow me o think outside the box. For large organizations we usually made a pyramid of 8-9 cards and for smaller ones we have maybe 3-4. Its nice because you can put the two pyramids on a table in front of you and you can sort of draw connections between them. Things like the smaller gang doing small jobs for the larger corporation but only every having contact with the character represented by the 4 of clubs. This works awesome for me because at times the smaller group may actually NOT want to assist the larger group and partners become enemies. It works really well. Another thing we did was chose a card for each character and placed in between the 2 pyramids. Allowing me to get a visual representation of where the player characters are, who they might run into and how their continued investigation would dig deeper into the pyramids(organizations). I really had to flesh a great deal of this out for our RPG AfterEarth. It seemed to get a good deal of positive response from play-testers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Intrigue, plot help.
Top