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Intro D&D Adventure for a mixed group
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<blockquote data-quote="Slit518" data-source="post: 7397698" data-attributes="member: 6803713"><p>What are your thoughts on homebrew?</p><p></p><p>And how is your improv?</p><p></p><p>Perhaps have the 2 players who haven't played in one area, perhaps a tavern, and start things off with a rowdy tavern patron. See how they handle that.</p><p></p><p>The other 2 could be doing something else with the main goal heading toward where the other two are, even on accident. Perhaps the other 2 are tracking bandits, and the way they happened to go was the town the other 2 players are at.</p><p></p><p>Jump back-and-forth a bit between the two groups. See if the new group wants to go first, or if they want to watch the more experienced group go first.</p><p></p><p>Keep DCs simple, maybe around 8-13, and AC around 10-14.</p><p></p><p>The way I picture it is you set the setting for the first group, the more experienced group, tell them they've been tracking bandits that have stolen something from them. The bandit group as a whole could of been like 6-8 bandits, but on the way tracking them, they may fight 2 bandits at a time, perhaps 2 separate encounters.</p><p></p><p>The new group could deal with the rowdy tavern patron, big burly type. Think of a rude, traveling Barbarian type. New to the area, civilization, challenges the civilized man. The two knew players could overcome this challenge however they're able. This leaves a lot of room for them to look like the hero.</p><p></p><p>After they resolve that situation you could go to the original group who dealt with the first encounter. On their way tracking the overall bandit camp they could come across 2 more from the group who have also fell behind, perhaps just get caught finishing off a poor sap off the side of the road, taking his riches.</p><p></p><p>Go back to the new group, perhaps a social encounter to help them learn the game in that aspect. Perhaps they come across the remaining 4 of the bandit group who steals something from them, Sleight of Hand perhaps?</p><p></p><p>Experienced players come to town, somehow run into new players. Both realize they have a common goal, they eventually catch up and confront the remaining bandits.</p></blockquote><p></p>
[QUOTE="Slit518, post: 7397698, member: 6803713"] What are your thoughts on homebrew? And how is your improv? Perhaps have the 2 players who haven't played in one area, perhaps a tavern, and start things off with a rowdy tavern patron. See how they handle that. The other 2 could be doing something else with the main goal heading toward where the other two are, even on accident. Perhaps the other 2 are tracking bandits, and the way they happened to go was the town the other 2 players are at. Jump back-and-forth a bit between the two groups. See if the new group wants to go first, or if they want to watch the more experienced group go first. Keep DCs simple, maybe around 8-13, and AC around 10-14. The way I picture it is you set the setting for the first group, the more experienced group, tell them they've been tracking bandits that have stolen something from them. The bandit group as a whole could of been like 6-8 bandits, but on the way tracking them, they may fight 2 bandits at a time, perhaps 2 separate encounters. The new group could deal with the rowdy tavern patron, big burly type. Think of a rude, traveling Barbarian type. New to the area, civilization, challenges the civilized man. The two knew players could overcome this challenge however they're able. This leaves a lot of room for them to look like the hero. After they resolve that situation you could go to the original group who dealt with the first encounter. On their way tracking the overall bandit camp they could come across 2 more from the group who have also fell behind, perhaps just get caught finishing off a poor sap off the side of the road, taking his riches. Go back to the new group, perhaps a social encounter to help them learn the game in that aspect. Perhaps they come across the remaining 4 of the bandit group who steals something from them, Sleight of Hand perhaps? Experienced players come to town, somehow run into new players. Both realize they have a common goal, they eventually catch up and confront the remaining bandits. [/QUOTE]
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